Traits
Enjoy Your Life: The will-o’-wisp can target any creature it sees within 5 feet of it. It has 0 hit points, and is still alive. The target must succeed on a DC10 Constitution saving Throw that is against this magic or die. However, if the target does not survive, then the will o’-wisp will regain 10 (3d6) Hit points.
Ephemeral: The dnd 5e willo’-wisp cannot wear or carry anything.
Incorporeal Movement: This will-o’wisp could actually travel through other creatures and objects as if they were in difficult terrain. Normaly, it takes 5 (1d10) damage to end its turn within an object.
Variable Illumination: The will-o’wisp can emit bright light from a distance of about 5ft to 20ft. It also has the ability to dim the light for an additional length equal to a certain radius. The radius can be altered by the will-o’-wisp as a bonus action.
Take Action
Shock: This shock action can cause a dnd beast to use a Melee Spell attack: +4 to hit, reach five feet, one creature. Hit: 9 (2d8) lightning damage.
Invisibility: The willo’-wisp and its light can magically become invisible until it attacks or uses its consume lives, or until its Concentration is over (as though it were concentrating on a spell).
Attributes Of Will-o’-Wisp DnD 5E Monster
AC | 19 |
Alignment | Chaotic Evil |
CHA | 11 |
CON | 10 |
Challenge Rating | 2 |
Immunities to certain conditions | Exhaustion, Grappled. |
DEX | 28 |
HP | 22 |
Hit Dice | 9d4 |
INT | 13 |
Immunities | Lightning, Poison |
Languages | The languages it spoke in daily life |
Passive Perception | 12 |
Resistances | Acid, Cold and Fire, Necrotic; Thunder; Bludgeoning. |
Roll 0 | 1d20+4 – 2d8 |
STR | 1 |
Senses | Darkvision 120 feet |
Size | Tiny |
Speed | Fly 50 feet (hover), 0 ft. |
Type | Unreachable |
WIS | 14 |