Daylight Sensitivity: Throughout within the daylight, this wight dnd 5e monster has drawback on an assault roll, in addition to on the Knowledge (notion) checks which depend on the sight.
Multiattack: Often, the wight monster could make two Longsword assaults or else two longbow assaults. Really, it is ready to use its Life drain within the place of 1 Longsword Assault.
Additionally examine specter 5e monster
Life Drain: Really, the life drain motion Melee Weapon Assault: +4 to hit, attain 5ft., one creature. Hit:5 (1d6 + 2) necrotic injury. After all right here the goal ought to be succeed on a DC 13 Structure saving throw or else its hit level that most is diminished by an quantity equal to the injury taken. Anyway this discount shall final till the goal finishes the lengthy relaxation. So right here the goal dies if this Impact reduces its hit level which is most to 0.
Nonetheless the humanoid slain by this assault would increase 24 hours after as a Zombie beneath the wight’s management, until a humanoid has been restored to the life or else its physique has been destroyed. Nonetheless the wight monster can have no more than twelve Zombies beneath its management at one time.
Longsword: Melee Weapon Assault: +4 to hit, attain 5 ft., one goal. Hit: 6 (1d8 + 2) slashing injury, or 7 (1d10 + 2) slashing injury if used with two palms.
Longbow: Ranged Weapon Assault: +4 to hit, vary 150/600 ft., one goal. Hit: 6 (1d8 + 2) piercing injury.
Attributes Of Wight DnD 5E Monster
|AC||14 (Studded Leather-based)|
|Situation Immunities||exhaustion, poisoned|
|Languages||The Languages It Knew In Life|
|Resistances||necrotic; Bludgeoning, Piercing, and Slashing From Nonmagical Assaults That Aren’t Silvered|
|Roll 0||Life Drain 1d20 + 4 1d6+2|
|Roll 1||Longsword 1d20 + 4 1d8+2|
|Roll 2||Longbow 1d20 + 4 1d8+2|
|Senses||Darkvision 60 Ft.|
|Abilities||Notion +3, Stealth +4|