There are many elements to the werewolf 5e, including traits and actions. This article will teach you how to play with the DND5e monster.
Shapechanger: D&D werewolf can use their ability to transform into the wolf-humanoid or wolf hybrid, or into wolf or back into their true form which is called humanoid. Their AC is the only difference between these monster statistics. It can’t transform any equipment it wears. It will always return to its original form if it dies.
Keen Hearing and Smell: This werewolf in Dnd has an advantage on Wisdom (Perception), checks that rely on the sense of hearing or smell.
Multiattack (Humanoid, Hybrid Form Only).: The dnd5e waswolf can attack with two methods: with its bite or with its claws and spear.
Bite (Wolf- or Hybrid)This bite action can be used by the monster to make a Melee Weapon Attack. It is +4 to hit, can reach 5 feet, and one target. It also deals 6 (d8+2) piercing injuries. Let’s say the target is a humanoid. It should succeed on a DC 12 Constitution saving Throw or be Cursed with werewolf Lycanthropy.
Claws (Hybrid Version Only)This monster can use this claw attack to make a Melee Weapon Attack. It is +4 to hit and can reach 5 feet. One creature. Hit: 7 (2d4+2), slashing injury.
Spear (Humanoid Only): This action can make a Melee, Ranged Weapon Attack, or a Melee, at 5 ft. It can also reach 20/60 feet, or one creature. Hit: 5 (1d6+2) for piercing, 6 (1d8+2) for piercing. It can deal 6 (1d8+2) injuries if used with its 2 hands for a melee attack.
Attributes Of Werewolf DnD 5E
|AC||11 (In Humanoid, 12 in Wolf Or Hybrid Form).|
|Immunities||Bludgeoning and Piercing with Nonmagical Weapons|
|Languages||Common (Cannot Speak in Wolf Form).|
|Roll 0||1d20 + 4 1d8+2|
|Roll 1||1d20 + 4 2d4+2|
|Roll 2||One-Handed 1d20 + 4 d6+2|
|Roll 3||Two-Handed (1d20) + 4 (1d8+2|
|Speed||30 ft. (40 ft. in wolf form)|
|Type||humanoid (humanoid shapechanger)|