Shapechanger: Right here the wererat might use all of its motion for the polymorph into the rat-humanoid hybrid or else into the enormous rat, and even again into its true type, that’s humanoid. Anyway all of its statistics, aside from its measurement, are the same in every type. Any type of tools that it’s carrying or else carrying has not been reworked. Nevertheless it reverts to its authentic type if it dies.
Eager Scent: As per this the wererat monster has a bonus on the knowledge(notion) checks which depend on the odor.
Multiattack (Humanoid or Hybrid Type Solely): The wererat could make two assaults and solely certainly one of which could be a chunk.
Chew (Rat or Hybrid Type Solely): By utilizing this Chew (Rat or Hybrid Type Solely) motion this monster could make a Melee Weapon Assault: +4 to hit, attain 5 ft., one goal. It additionally Hit: 4 (1d4 + 2) piercing injury. Suppose, if a goal is the humanoid, then it should be succeeded on a DC 11 Structure saving throw or be Cursed with wererat lycanthropy.
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Shortsword (Humanoid or Hybrid Type Solely): By utilizing this motion this dnd monster could make a Melee Weapon Assault: +4 to hit, attain 5 ft., one goal. Hit: 5 (1d6 + 2) piercing injury.
Hand Crossbow (Humanoid or Hybrid Type Solely): By utilizing one of these motion this monster could make a Ranged Weapon Assault: +4 to hit, vary 30/120 ft., one goal. Hit: 5 (1d6 + 2) piercing injury.
Attributes Of Wererat DnD 5E Monster
|Immunities||Bludgeoning, Piercing, and Slashing From Nonmagical Assaults Not Made With Silvered Weapons|
|Languages||Frequent (Cannot Communicate In Rat Type)|
|Roll 0||Chew 1d20 + 4 1d4+2|
|Roll 1||Shortsword 1d20 + 4 1d6+2|
|Roll 2||Hand Crossbow 1d20 + 4 1d6+2|
|Senses||Darkvision 60 Ft. (Rat Type Solely)|
|Abilities||Notion +2, Stealth +4|
|Kind||humanoid (human, shapechanger)|