Traits

Shapechanger: This werebear dnd 5e monster able to utilizing its motion for the polymorph into a big bear-humanoid hybrid or else into a big bear, and even again into its authentic kind, which is humanoid. All of its statistics, apart from its dimension and its AC, are nearly similar in every of their kinds. Any Tools it’s carrying and even carrying is just not remodeled. It shall reverts to its true kind when if it dies.

Eager Odor: Truly, the werebear dnd 5e monster has a bonus on the WisGlom (Notion) checks that depend on odor.

Actions

Multiattack: In a bear kind, the werebear shall make two claw assaults. In a humanoid kind, it normally makes two Greataxe assaults. Within the hybrid kind, it is ready to assault like a bear or else a humanoid.

Chew (Bear or Hybrid Type Solely): The melee weapon assault:+7 to hit, attain 5 ft., one goal. Hit: 15 (2d10 + 4) piercing injury. Suppose, if a goal is a humanoid, then it have to be succeeded on a DC14 Structure saving throw or be Cursed with have been bear lycanthropy.

Claw (Bear or Hybrid Type Solely): Melee Weapon Assault: +7 to hit, attain 5 ft., one goal. Hit: 13 (2d8 + 4) slashing injury.

Greataxe (Humanoid or Hybrid Type Solely): Melee Weapon Assault: +7 to hit, attain 5 ft., one goal. Hit: 10 (1d12 + 4) slashing injury.

Attributes Of Werebear DnD 5E Monster

AC 10 (In Humanoid Type, 11 In Bear And Hybrid Varieties )
Alignment Impartial Good
CHA 12
CON 17
Problem Score 5
DEX 10
HP 135 (18d8+54)
INT 11
Immunities Bludgeoning, Piercing, and Slashing From Nonmagical Assaults Not Made With Silvered Weapons
Languages Widespread (Cannot Converse In Bear Type)
Passive Notion 17
Roll 0 Chew 1d20 + 7 2d10+4
Roll 1 Claw 1d20 + 7 2d8+4
Roll 2 Greataxe 1d20 + 7 1d12+4
STR 19
Dimension Medium
Abilities Notion +7
Velocity 30 ft. (40 ft., climb 30 ft. in bear or hybrid kind)
Sort humanoid (human, shapechanger)
WIS 12