Traits

ShapechangerThis werebear monster dnd 5e can transform itself into a large-sized bear-humanoid hybrid bear or another large bear or back to its original humanoid form. Other than its size, its AC and other statistics, all of its statistics are nearly identical in each of its forms. It does not transform any equipment it may be wearing or carrying. If it dies, it will revert to its original form.

Keen Smell: In fact, the werebear-dnd 5e creature has an advantage in WisGlom (Perception), checks that rely on smell.

Take Action

MultiattackThe werebear must make two claw strikes when it is in bear form. It usually makes two Greataxe strikes in a humanoid body. It can attack like a bear, or a humanoid in the hybrid form.

Only Bite (Bear, Hybrid Form): The melee weapons attack:+7 to hit. Reach 5 ft., one target. Hit: 15 (2d10 + 4), piercing damage. Consider that a target must be a humanoid. If it succeeds on a DC14 Constitution saving Throw, the target will be cursed with were bear lycanthropy.

Claw (Bear and Hybrid Forms Only): Melee weapon attack: +7 to hit. Reach 5 feet., one target. Hit: 13 (2d8 + 4) slashing damage.

Greataxe (Humanoid, Hybrid Form Only).Melee Weapon Attack – +7 to hit, reach five feet, one target Hit: 10 (1d12 + 4) slashing damage.

Attributes Of Werebear DnD 5E Monster

AC 10 (In Humanoid, 11 In Bear and Hybrid Forms)
Alignment Neutral Good
CHA 12
CON 17
Challenge Rating 5
DEX 10
HP 135 (18d8+54).
INT 11
Immunities Bludgeoning and Piercing with Nonmagical Weapons
Languages Common (Cannot Speak in Bear Form)
Passive Perception 17
Roll 0 Eat 1d20 + 7 d10+4
Roll 1 Claw 1d20 + 7 d8+4
Roll 2 Greataxe 1d20 + 7 Greataxe1d12+4
STR 19
Size Medium
Skills Perception +7
Speed 30 ft. (40ft., climb 30, ft. in bear form or hybrid)
Type humanoid (human shapechanger, humanoid)
WIS 12