This weblog publish will focus on all kinds of DnD Monsters. Yow will discover full details about 5e monsters in a single place. This text is about Unicorn DnD Monster 5E. In case you are thinking about extra data, please learn the next points. We additionally listed all its options.

This unicorn is among the creatures in Dungeons and Dragons role-playing fifth version recreation. It truly has Traits, Actions and Legendary actions in addition to the very best attributes. These are the very best attributes you may have.

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Traits

Cost: Suppose this unicorn strikes ahead at the least 20ft. straight in the direction of the goal after that hits it by a horn assault on the same flip, truly the goal can take an additional 9 (2d8) piercing harm. Any method if the goal was one creature, after which it have to be succeeded on a DC 15 power saving throw or else be knocked inclined.

Innate Spellcasting: This unicorn monster’s innate spellcasting skill is charisma (meaning spell save DC 14). This unicorn is ready to solid the next spells innately and doesn’t require any parts:

At Will: Detect Evil and Good, Druidcraft, Go with out Hint

1/day Every: Calm Feelings, Dispel Evil and Good, Entangle

Magic Resistance: This unicorn has a bonus on the saving throws which is in opposition to to the spells and in addition the opposite magical results.

Magic Weapons: This unicorn’s weapon can assaults are some type of magical.

Actions:

Multiattack: This unicorn has a functionality to make two assaults: comparable to one with its hooves and remaining one with its horn.

Hooves: This assault has Melee weapon assault: +7 to hit, attain 5 ft., one goal. Hit : 11 (2d6 + 4) bludgeoning harm.

Horn: This assault has Melee Weapon Assault: +7 to hit, attain 5 ft ., one goal. Hit: 8 (1d8 + 4) piercing harm.

Therapeutic Contact (3/Day): Mainly, this unicorn monster will contact one other creature by the assistance of its horn. Truly, the goal can magically regains 11 (2d8+2) Hit factors. The contact may also be used to take away all kinds of illness and neutralize all poisons.

Teleport (1/Day): This unicorn dnd 5e monster can magically teleports itself and in addition as much as three keen creatures it capable of see inside 5ft., of it, additionally together with any of its tools which they’re carrying or carrying, to a selected location the unicorn is far acquainted with, and as much as 1 mile away.


Legendary Actions

It may possibly carry out 3 legendary actions by selecting one of many choices beneath. Just one legendary motion is allowed at a given time and solely after one other creature has completed their flip. Nevertheless, legendary actions that had been spent on the finish of every flip may very well be redeemed.

Hooves: By utilizing its hooves this unicorn could make one assault.

Shimmering Protect (Prices 2 Actions): Truly, this unicorn monster can create a shimmering, the magical subject both round itself or else one other creature that it will possibly see inside 60ft., to it. The goal has an opportunity to get a +2 bonus AC throughout the unicorn’s subsequent spherical.

Heal Self (Prices 3 Actions): The unicorn monster can magically regains 11 (2d8 + 2) Hit factors.

Attributes Of Unicorn DnD Monsters 5E

AC 12
Alignment Lawful Good
CHA 16
CON 15
Problem Ranking 5
Situation Immunities Charmed, Paralyzed, Poisoned
DEX 14
HP 67 (9d10+18)
INT 11
Immunities Poison
Languages Celestial, Elvish, Sylvan, Telepathy 60 Ft.
Passive Notion 13
Roll 0 Hooves 1d20 + 7 2d6+4
Roll 1 Horn 1d20 + 7 1d8+4
STR 18
Senses Darkvision 60 Ft.
Dimension Giant
Velocity 50 ft.
Spell E book Detect Evil And Good, Druidcraft, Go With out Hint, Calm Feelings, Dispel Evil And Good, Entangle
Kind celestial
WIS 17
Conclusion:

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