On this weblog put up we’re mentioning all kinds of dnd monsters and you’ll simply get to know complete data on 5e monsters at a single place. So on this particular article we’re writing about Unicorn DnD Monster 5E, when you’re looking for this then learn under features now. We now have talked about all of its attributes too.

This unicorn is without doubt one of the monsters in dungeons and dragons function taking part in fifth version sport, it really accommodates Traits, Actions, Legendary actions and in addition one of the best attributes. So as soon as verify them now.

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Cost: Suppose this unicorn strikes ahead no less than 20ft. straight in direction of the goal after that hits it by a horn assault on the same flip, really the goal can take an additional 9 (2d8) piercing harm. Any means if the goal was one creature, after which it have to be succeeded on a DC 15 energy saving throw or else be knocked susceptible.

Innate Spellcasting: This unicorn monster’s innate spellcasting capacity is charisma (which means spell save DC 14). Al although this unicorn in a position to innately solid under talked about spells they usually require no parts:

At Will: Detect Evil and Good, Druidcraft, Go with out Hint

1/day Every: Calm Feelings, Dispel Evil and Good, Entangle

Magic Resistance: This unicorn has a bonus on the saving throws which is in opposition to to the spells and in addition the opposite magical results.

Magic Weapons: This unicorn’s weapon can assaults are some type of magical.


Multiattack: This unicorn has a functionality to make two assaults: akin to one with its hooves and remaining one with its horn.

Hooves: This assault has Melee weapon assault: +7 to hit, attain 5 ft., one goal. Hit : 11 (2d6 + 4) bludgeoning harm.

Horn: This assault has Melee Weapon Assault: +7 to hit, attain 5 ft ., one goal. Hit: 8 (1d8 + 4) piercing harm.

Therapeutic Contact (3/Day): Principally, this unicorn monster will contact one other creature by the assistance of its horn. Really, the goal can magically regains 11 (2d8+2) Hit factors. So, in an addition, the contact might be eliminated all kinds of ailments and in addition it neutralizes all types of poisons afflicting the goal.

Teleport (1/Day): This unicorn dnd 5e monster can magically teleports itself and in addition as much as three keen creatures it in a position to see inside 5ft., of it, additionally together with any of its tools which they’re sporting or carrying, to a selected location the unicorn is way conversant in, and as much as 1 mile away.

Legendary Actions

It may well takes 3 legendary actions, by merely selecting from the under talked about choices. Really, just one legendary motion can ready for use at a time, and in addition solely on the finish of one other creature’s flip. However firstly of every flip spent legendary actions had been regained.

Hooves: Through the use of its hooves this unicorn could make one assault.

Shimmering Protect (Prices 2 Actions): Really, this unicorn monster can create a shimmering, the magical discipline both round itself or else one other creature that it might see inside 60ft., to it. Usually, the goal have an opportunity to achieve a +2 bonus to AC till the top of the unicorn’s subsequent flip.

Heal Self (Prices 3 Actions): The unicorn monster can magically regains 11 (2d8 + 2) Hit factors.

Attributes Of Unicorn DnD Monsters 5E

AC 12
Alignment Lawful Good
CHA 16
CON 15
Problem Ranking 5
Situation Immunities Charmed, Paralyzed, Poisoned
DEX 14
HP 67 (9d10+18)
INT 11
Immunities Poison
Languages Celestial, Elvish, Sylvan, Telepathy 60 Ft.
Passive Notion 13
Roll 0 Hooves 1d20 + 7 2d6+4
Roll 1 Horn 1d20 + 7 1d8+4
STR 18
Senses Darkvision 60 Ft.
Measurement Giant
Velocity 50 ft.
Spell Guide Detect Evil And Good, Druidcraft, Go With out Hint, Calm Feelings, Dispel Evil And Good, Entangle
Kind celestial
WIS 17

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