Traits
False Look: Whereas this treant dnd monster 5e stays immobile, truly it’s indistinguishable from the conventional tree.
Siege Monster: This treant dnd 5e monster offers the double harm to things and likewise the constructions.
Actions
Multiattack: The treant dnd monster could make two slam assaults.
Slam: Melee Weapon Assault: +10 to hit, attain 5 ft., one goal. Hit: 16 (3d6 + 6) bludgeoning harm.
Rock: Ranged Weapon Assault: +10 to hit, vary 60/180 ft., one goal. Hit: 28 (4d10 + 6) bludgeoning harm.
Animate Timber (1/Day): Truly, the treant dnd monster shall magically animate one or else two bushes that it may possibly see inside 60 ft of it. Nevertheless these bushes have related statistics like a treant, however besides they do have the Intelligence and likewise the Charisma scores of 1, in fact they’re unable to talk and likewise they’ve solely the Slam motion choice. Al although an animated tree shall act as an ally of the treant. Anyway the tree stay an animate for a day or else till it dies; till except the treant shall die or else it’s greater than 120 ft from the tree; or in fact till the treant shall take a Bonus motion inorder to show it again into an inanimate tree. So the tree then takes root if attainable.
Attributes Of Treant DnD 5E Monster
AC | 16 (Pure Armor) |
Alignment | Chaotic Good |
CHA | 12 |
CON | 21 |
Problem Score | 9 |
DEX | 8 |
HP | 138 (12d12+60) |
INT | 12 |
Languages | Widespread, Druidic, Elvish, Sylvan |
Passive Notion | 13 |
Resistances | Bludgeoning, Piercing |
Roll 0 | Slam 1d20 + 10 3d6+6 |
Roll 1 | Rock 1d20 + 10 4d10+6 |
STR | 23 |
Measurement | Big |
Velocity | 30 ft. |
Sort | plant |
Vulnerabilities | Hearth |
WIS | 16 |