Blood Frenzy: This swarm of quippers monster has a bonus on the melee assault rolls which in opposition to any creature that doesn’t have all of its Hit Factors.
Swarm: Right here the swarm is able to occupying an one other creature’s house and vice versa and likewise the swarm can transfer by way of any of opening giant sufficient for a Tiny Quipper. In fact the swarm can’t regain the Hit Factors or else acquire the short-term Hit factors.
Water Respiration: Right here the swarm is ready to breathe solely into the underwater.
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Bites: Melee Weapon Assault: +5 to hit, attain 0 ft., one creature within the swarm’s house. Hit: 14 (4d6) piercing injury, or 7 (2d6) piercing injury if the swarm has half of its Hit Factors or fewer.
Attributes Of Swarm of Quippers DnD 5E Monster
|Situation Immunities||Charmed, Frightened, Grappled, Paralyzed, Petrified, Inclined, Restrained, Surprised|
|Resistances||Bludgeoning, Piercing, Slashing|
|Roll 0||Full 1d20 + 5 4d6|
|Roll 1||Half 1d20 + 5 2d6|
|Senses||Darkvision 60 Ft.|
|Pace||0 ft., swim 40 ft.|
|Kind||swarm of tiny beasts|