Traits
Immutable Kind: Right here the stone golem is resistant to any sort of spell or else an impact which might be alter to its kind.
Magic Resistance: The golem monster has a bonus on the saving throws towards to the spells and in addition the opposite magical results.
Magic Weapons: The stone golem’s weapon assaults are nearly magical.
Actions
Multiattack: Right here the golem could make two slam assaults.
Slam: By utilizing this slam assault this monster could make a Melee Weapon Assault: +10 to hit, attain 5 ft., one goal. Hit: 19 (3d8 + 6) bludgeoning injury.
Gradual (Recharge 5-6): The golem targets a number of creatures that it could actually see inside 10ft. of it. Every goal ought to make a DC 17 Knowledge saving throw which is towards this magic. On a failed save, the goal cannot use the reactions, its pace has been halved, in fact it cannot make greater than an assault on its flip. Anyway in an addition, the goal might take both an motion or perhaps a Bonus motion on its flip, however not each. After all these results are final a minimum of for a minute. Really, a goal is ready to repeat a saving throw at an finish of every of its turns, by ending the impact on itself on successful.
Attributes Of Stone Golem DnD 5E Monster
AC | 17 (Pure Armor) |
Alignment | Unaligned |
CHA | 1 |
CON | 20 |
Problem Ranking | 10 |
Situation Immunities | Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned |
DEX | 9 |
HP | 178 (17d10+85) |
INT | 3 |
Immunities | Poison, Psychic; Bludgeoning, Piercing, and Slashing From Nonmagical Assaults That Aren’t Adamantine |
Languages | Understands The Languages Of Its Creator However Cannot Communicate |
Passive Notion | 10 |
Roll 0 | 1d20 + 10 3d8+6 |
STR | 22 |
Senses | Darkvision 120 Ft. |
Dimension | Giant |
Velocity | 30 ft. |
Kind | assemble |
WIS | 11 |