Traits

Immutable Kind: Right here the stone golem is resistant to any kind of spell or else an impact which might be alter to its type.

Magic Resistance: The golem monster has a bonus on the saving throws towards to the spells and in addition the opposite magical results.

Magic Weapons: The stone golem’s weapon assaults are nearly magical.

Actions

Multiattack: Right here the golem could make two slam assaults.

Slam: By utilizing this slam assault this monster could make a Melee Weapon Assault: +10 to hit, attain 5 ft., one goal. Hit: 19 (3d8 + 6) bludgeoning harm.

Gradual (Recharge 5-6): The golem targets a number of creatures that it might see inside 10ft. of it. Every goal ought to make a DC 17  Knowledge saving throw which is towards this magic. On a failed save, the goal cannot use the reactions, its pace has been halved, in fact it cannot make greater than an assault on its flip. Anyway in an addition, the goal may take both an motion or perhaps a Bonus motion on its flip, however not each. In fact these results are final at the least for a minute. Truly, a goal is ready to repeat a saving throw at an finish of every of its turns, by ending the impact on itself on a hit.

Attributes Of Stone Golem DnD 5E Monster

AC 17 (Pure Armor)
Alignment Unaligned
CHA 1
CON 20
Problem Ranking 10
Situation Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
DEX 9
HP 178 (17d10+85)
INT 3
Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing From Nonmagical Assaults That Aren’t Adamantine
Languages Understands The Languages Of Its Creator However Cannot Communicate
Passive Notion 10
Roll 0 1d20 + 10 3d8+6
STR 22
Senses Darkvision 120 Ft.
Measurement Giant
Pace 30 ft.
Kind assemble
WIS 11