Traits

Loss of life Burst: Each time its mephit will die, that point it would explode inside a cloud of steam. In fact every creature which is accessible inside 5ft. of the mephit needs to be succeeded on a DC 10 Dexterity saving throw or else it not less than take 4(1d8)fireplace injury.

Innate Spellcasting (1/Day): Right here the mephit is ready to innately solid blur, which is requiring none of any sort of materials parts. Mainly, it’s innate Spellcasting Means is charisma.

Actions

Claws: Through the use of this claw motion this steam mephit monster could make a melee weapon assault:+2 to hit, attain 5ft., one creature. Hit: 2 (1d4) slashing injury plus 2 (1d4) fireplace injury.

Steam Breath (Recharge 6): The mephit monster is succesful to exhale a 15-foot cone of scalding steam. Each creature inside that particular space should be succeeded on a DC 10 Dexterity saving throw, even it’s taking 4 (1d8) fireplace injury on a failed save, or else half as a lot injury on a profitable one.

Attributes Of Steam Mephit DnD 5E Monster

AC 10
Alignment Impartial Evil
CHA 12
CON 10
Problem Score 1/4
Situation Immunities Poisoned
DEX 11
HP 21 (6d6)
INT 11
Immunities Hearth, Poison
Languages Aquan, Ignan
Passive Notion 10
Roll 0 Claws 1d20 + 2 2d4
STR 5
Senses Darkvision 60 Ft.
Measurement Small
Velocity 30 ft., fly 30 ft.
Spell Guide Blur
Sort elemental
WIS 10