Traits
Loss of life Burst: Each time its mephit will die, that point it would explode inside a cloud of steam. In fact every creature which is accessible inside 5ft. of the mephit needs to be succeeded on a DC 10 Dexterity saving throw or else it not less than take 4(1d8)fireplace injury.
Innate Spellcasting (1/Day): Right here the mephit is ready to innately solid blur, which is requiring none of any sort of materials parts. Mainly, itβs innate Spellcasting Means is charisma.
Actions
Claws: Through the use of this claw motion this steam mephit monster could make a melee weapon assault:+2 to hit, attain 5ft., one creature. Hit: 2 (1d4) slashing injury plus 2 (1d4) fireplace injury.
Steam Breath (Recharge 6): The mephit monster is succesful to exhale a 15-foot cone of scalding steam. Each creature inside that particular space should be succeeded on a DC 10 Dexterity saving throw, even it’s taking 4 (1d8) fireplace injury on a failed save, or else half as a lot injury on a profitable one.
Attributes Of Steam Mephit DnD 5E Monster
AC | 10 |
Alignment | Impartial Evil |
CHA | 12 |
CON | 10 |
Problem Score | 1/4 |
Situation Immunities | Poisoned |
DEX | 11 |
HP | 21 (6d6) |
INT | 11 |
Immunities | Hearth, Poison |
Languages | Aquan, Ignan |
Passive Notion | 10 |
Roll 0 | Claws 1d20 + 2 2d4 |
STR | 5 |
Senses | Darkvision 60 Ft. |
Measurement | Small |
Velocity | 30 ft., fly 30 ft. |
Spell Guide | Blur |
Sort | elemental |
WIS | 10 |