Sure: This Defend Guardian dnd monster is magically sure to an Amulet. After all so long as the guardian and in addition its Amulet are on the same aircraft of existence, the amulet’s wearer may telepathically name a guardian to the journey to it, and even the guardian is aware of the precise distance and the route to the Amulet. If a Guardian is inside 60 ft of the amulet’s wearer, half of any harm the wearer takes (rounded up) has been transferred to the Guardian.

Regeneration: As per this regeneration the protect guardian may regain 10 hit factors at a begin of its flip if it has at the very least 1 hit level.

Spell Storing: Right here the spellcaster those that wears the Defend guardian’s Amulet capable of trigger the guardian with a view to retailer one spell of 4th degree and even decrease. However to take action, the wearer ought to forged the spell on the particular guardian. After all the spell has no impact however it’s saved inside a guardian. Every time commanded to take action by a wearer or else when a scenario arises then that was predefined by the Spellcaster, normally the guardian casts the saved spell with any parameters set by an authentic caster, it requires no Elements. Every time the spell is forged or else a brand new spell has been saved and any beforehand saved spell is misplaced.


Multiattack: The guardian could make two fist assaults.

Fist: By utilizing this fist assault the dnd protect guardian monster could make Melee Weapon Assault: +7 to hit, attain 5 ft., one goal. Hit: 11 (2d6 + 4) bludgeoning harm.


Defend: Every time a creature makes an assault which is towards to the wearer of a guardian’s Amulet, in fact the guardian grants a +2 bonus to a wearer’s AC if a guardian is inside 5 ft to the wearer.

Attributes Of Defend Guardian DnD 5E Monster

AC 17 (Pure Armor)
Alignment Unaligned
CON 18
Problem Ranking 7
Situation Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
HP 142 (15d10+60)
Immunities Poison
Languages Understands Instructions Given In Any Language However Cannot Communicate
Passive Notion 10
Roll 0 Fist 1d20 + 7 2d6+4
STR 18
Senses Blindsight 10 Ft., Darkvision 60 Ft.
Measurement Giant
Velocity 30 ft.
Sort assemble
WIS 10