Amphibious: The ocean hag monster can breathe air and water as properly.

Horrific Look: Any type of humanoid which begins its flip virtually inside 30 ft of the hag and likewise it might see the hag’s true type ought to make a DC11 Knowledge saving throw. After all on a failed save, the creature has been frightened for a minute. Often, a creature is ready to repeat the saving throw at an finish of every of its turns, with some drawback if the hag is throughout the Line of Sight, just by ending an impact on itself on a particular success.

Suppose, if the creature’s saving throw is profitable or else the impact ends for it, nonetheless the creature is proof against a hag’s horrific look for the following 24 hours.

However except till the goal has been shocked and even the revelation of the hag’s true type is sudden, anyway the goal may be avert its eyes and likewise keep away from making the preliminary saving throw. Till the beginning of its subsequent flip, a particular creature which averts its eyes has drawback on an assault roll towards the hag.


Claws: By utilizing the claws motion this sea hag monster could make a Melee Weapon Assault: +5 to hit, attain 5 ft., one goal. Hit: 10 (2d6 + 3) slashing harm.

Demise Glare: The hag targets a frightened creature that she will be able to see inside 30ft., to her. Suppose, if the goal capable of see the hag, then it should be succeeded on a DC 11 Knowledge saving throw which is towards to this magic or drop to 0 Hit Factors.

Illusory Look: Right here the hag monster covers herself and even something that she has been sporting and even carrying with the magical phantasm which makes her appear like an unpleasant creature of her normal measurement and likewise the humanoid form. Often, the impact ends if the hag shall take a Bonus motion as a way to finish it or else if she dies.

Any method the adjustments wrought by this impact fail for holding as much as the bodily inspection. For an occasion, the hag could possibly be appeared to don’t have any claws, however in fact somebody was touching her hand may really feel the claws. However In any other case, a creature ought to take an motion to visually examine an phantasm and succeed on a DC16 Intelligence (Investigation) examine to discern which the hag is disguised.

Attributes Of Sea Hag DnD 5E Monster

AC 14 (Pure Armor)
Alignment Chaotic Evil
CHA 13
CON 16
Problem Ranking 2
DEX 13
HP 52 (7d8+21)
INT 12
Languages Aquan, Frequent, Large
Passive Notion 11
Roll 0 Claws 1d20 + 5 2d6+3
STR 16
Senses Darkvision 60 Ft.
Dimension Medium
Velocity 30 ft., swim 40 ft.
Spell E book Determine, Ray Of Illness, Maintain Individual, Find Object, Bestow Curse, Counterspell, Lightning Bolt, Phantasmal Killer, Polymorph, Contact Different Airplane, Scrying, Eyebite
Spellcasting Skill Intelligence
Kind fey
WIS 12