Amphibious: The ocean hag monster can breathe air and water as nicely.

Horrific Look: Any type of humanoid which begins its flip virtually inside 30 ft of the hag and in addition it may well see the hag’s true kind ought to make a DC11 Knowledge saving throw. After all on a failed save, the creature has been frightened for a minute. Often, a creature is ready to repeat the saving throw at an finish of every of its turns, with some drawback if the hag is throughout the Line of Sight, just by ending an impact on itself on a selected success.

Suppose, if the creature’s saving throw is profitable or else the impact ends for it, nonetheless the creature is proof against a hag’s horrific look for the following 24 hours.

However except till the goal has been stunned and even the revelation of the hag’s true kind is sudden, anyway the goal could be avert its eyes and in addition keep away from making the preliminary saving throw. Till the beginning of its subsequent flip, a selected creature which averts its eyes has drawback on an assault roll in opposition to the hag.


Claws: Through the use of the claws motion this sea hag monster could make a Melee Weapon Assault: +5 to hit, attain 5 ft., one goal. Hit: 10 (2d6 + 3) slashing harm.

Loss of life Glare: The hag targets a frightened creature that she will be able to see inside 30ft., to her. Suppose, if the goal in a position to see the hag, then it have to be succeeded on a DC 11 Knowledge saving throw which is in opposition to to this magic or drop to 0 Hit Factors.

Illusory Look: Right here the hag monster covers herself and even something that she has been carrying and even carrying with the magical phantasm which makes her seem like an unsightly creature of her basic dimension and in addition the humanoid form. Often, the impact ends if the hag shall take a Bonus motion with a purpose to finish it or else if she dies.

Any means the modifications wrought by this impact fail for holding as much as the bodily inspection. For an occasion, the hag might be appeared to don’t have any claws, however in fact somebody was touching her hand would possibly really feel the claws. However In any other case, a creature ought to take an motion to visually examine an phantasm and succeed on a DC16 Intelligence (Investigation) test to discern which the hag is disguised.

Attributes Of Sea Hag DnD 5E Monster

AC 14 (Pure Armor)
Alignment Chaotic Evil
CHA 13
CON 16
Problem Score 2
DEX 13
HP 52 (7d8+21)
INT 12
Languages Aquan, Frequent, Large
Passive Notion 11
Roll 0 Claws 1d20 + 5 2d6+3
STR 16
Senses Darkvision 60 Ft.
Measurement Medium
Velocity 30 ft., swim 40 ft.
Spell Ebook Determine, Ray Of Illness, Maintain Particular person, Find Object, Bestow Curse, Counterspell, Lightning Bolt, Phantasmal Killer, Polymorph, Contact Different Aircraft, Scrying, Eyebite
Spellcasting Skill Intelligence
Kind fey
WIS 12