Traits

Blood Frenzy: As per this trait the sahuagin dnd monster has a bonus on the melee assault roll which is towards to the any kind of creature which doesn’t have all of its Hit factors.

Restricted Amphibiousness: The sahuagin monster capable of breathe air and in addition water, however after all it must be submerged at the very least as soon as in an each 4 hours to be able to keep away from Suffocating.

Shark Telepathy: As per this Shark Telepathy the sahuagin is ready to magically command any form of shark inside 120 ft of it, by utilizing a restricted Telepathy.

Actions

Multiattack: Through the use of this multiattack motion this dnd sahuagin monster could make two melee assaults reminiscent of: one with its chunk and one with its claws or spear.

Chunk: Melee Weapon Assault: +3 to hit, attain 5 ft., one goal. Hit: 3 (1d4 + 1) piercing harm.

Claws: Melee Weapon Assault: +3 to hit, attain 5 ft., one goal. Hit: 3 (1d4 + 1) slashing harm.

Spear: By having this spear motion this dnd monster could make a melee or ranged weapon assault:+3 to hit, attain 5 ft. or vary 20/60 ft., one goal. Hit: 4 (1d6 + 1) piercing harm, or else 5 (1d8 + 1) piercing harm if it has been used with two arms to make a melee Assault.

Attributes Of Sahuagin DnD 5E Monster

AC 12 (Pure Armor)
Alignment Lawful Evil
CHA 9
CON 12
Problem Ranking 1/2
DEX 11
HP 22 (4d8+4)
INT 12
Languages Sahuagin
Passive Notion 15
Roll 0 Chunk 1d20 + 3 1d4+1
Roll 1 Claws 1d20 + 3 1d4+1
Roll 2 One Handed 1d20 + 3 1d6+1
Roll 3 Two Handed 1d20 + 3 1d8+1
STR 13
Senses Darkvision 120 Ft.
Dimension Medium
Expertise Notion +5
Velocity 30 ft., swim 40 ft.
Kind humanoid (sahuagin)
WIS 13