False Look: Whereas roper has been stay immobile, it’s indistinguishable from the traditional cave formation, just like the stalagmite.

Greedy Tendrils: In fact the Greedy Tendrils trait the roper can have as much as six tendrils concurrently.  In fact every tendril could possibly be attacked (AC 20; 10 hit factors; immunity to poison and psychic injury). By Destroying a tendril deal no injury for the roper, which could possibly be extrude a substitute tendril on its subsequent flip. Nevertheless the tendril might additionally been damaged if the creature shall take an motion and succeeds on a DC 15 Energy test in opposition to to it.

Spider Climb: Right here the roper might climb all of the tough surfaces, which incorporates the wrong way up on the ceilings, without having to make a capability test.


Multiattack: The roper shall make 4 assaults by utilizing its tendrils, makes use of Reel, and makes one Assault with its chunk.

Chunk: Through the use of this chunk motion this monster could make a Melee Weapon Assault: +7 to hit, attain 5 ft., one goal. Hit: 22 (4d8 + 4) piercing injury

Tendril: By having this tendril motion this dnd roper monster could make a Melee Weapon Assault: +7 to hit, attain 50 ft., one creature. Hit: the goal has been grappled (escape DC 15). until till the grapple ends, the goal is restrained and in addition has drawback on the Energy Checks and in addition Energy Saving Throws, and even the roper can’t even use the identical tendril on one other goal.

Reel: The roper pulls every creature Grappled by it as much as 25 ft. straight towards it.

Attributes Of Roper DnD 5E Monster

AC 20 (Pure Armor)
Alignment Impartial Evil
CON 17
Problem Score 5
HP 93 (11d10+33)
Passive Notion 16
Roll 0 1d20 + 7 4d8+4
Roll 1 1d20 + 7
STR 18
Senses Darkvision 60 Ft.
Dimension Massive
Expertise Notion +6, Stealth +5
Pace 10 ft., climb 10 ft.
Kind monstrosity
WIS 16