Shapechanger: Right here the quasit dnd 5e monster is succesful to make use of its motion for polymorph into the beast type which is resembles a bat (velocity 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or else a toad (40 ft., swim 40 ft.), and even again into its true type. Often, its statistics are related in every of their type, however aside from a velocity modifications has been famous. Any sort of kit that it’s sporting or else carrying isn’t being reworked. It shall revert to its true type every time if it dies.

Magic Resistance: Right here the quasit dnd monster has a bonus on the saving throws that are in opposition to to spells and in addition to different magical results.


Claw (Chew in Beast Type): Through the use of this claw (chunk in beast type) it may make a melee weapon assault:+4 to hit, attain 5ft., one goal. Hit:5 (1d4 + 3) piercing harm, and in addition the goal ought to be succeeded on a DC10 Structure saving throw or else it ought to take 5 (2d4) poison harm and develop into Poisoned for 1 minute. Nonetheless the goal can repeat a saving throw at an finish of every of its turns, just by ending the impact on itself on a hit.

Scare (1/day): Right here one creature of the quasit’s selection virtually inside 20ft., of it ought to be succeeded on a DC10 Knowledge saving throw or else be Frightened for 1 minute. In fact the goal may repeat a saving throw at an finish of every of its turns, with some drawback if a quasit is inside Line of Sight, Ending the Impact on itself on a hit.

Invisibility: Nonetheless as per this invisibility the quasit monster magically turns into invisible till except it assaults or else makes use of Scare, and even till its Focus ends (as if concentrating on a spell). Al although any tools the quasit wears or else carries is Invisible with it.

Attributes Of Quasit DnD 5E Monster

AC 13
Alignment Chaotic Evil
CHA 10
CON 10
Problem Ranking 1
Situation Immunities Poisoned
DEX 17

7 (3d4)

Immunities Poison
Languages Abyssal, Widespread
Passive Notion 10
Resistances Chilly; Hearth; Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Assaults
Roll 0 Claw/Chew 1d20 + 4 1d4+3
Senses Darkvision 120 Ft.
Dimension Tiny
Expertise Stealth +5
Velocity 40 ft.
Kind fiend (demon)
WIS 10