The clergymen shall carry numerous teachings belongs to their gods to the frequent folks. Most likely they the non secular leaders of various temples and of the shrines and naturally continuously maintain their positions of affect inside their communities. The evil clergymen would possibly work brazenly below the tyrant, or else they may have been the leaders of non secular sects hidden within the shadows of fine society, overseeing wicked rites.

Nonetheless the priest is often has one or or much more acolytes for serving to with the non secular ceremonies and likewise another sacred duties.


Divine Eminence: Being a bonus motion, the priest is able to expend a spell slot to trigger its melee weapon assaults for magically deal an additional 10 (3d6) radiant injury to the goal on a particular hit. Often, this profit shall final till an finish of the flip. If a priest expends the spell slot of 2nd stage or larger, then the additional injury shall be elevated by 1d6 for every stage above 1st.

Spellcasting: This priest monster is a Fifth-level Spellcaster. It’s often Spellcasting Capability knowledge (spell save DC 13, +5 to hit with spell assaults).  Often, the priest has the under talked about cleric spells:

• Cantrips (at will): mild, Sacred Flame, Thaumaturgy

• 1st stage (4 slots): Remedy Wounds, Guiding Bolt, Sanctuary

• 2nd Stage (3 slots): Lesser Restoration, Religious Weapon

• third Stage (2 slots): Dispel Magic, Spirit Guardians


Mace: Through the use of this mace motion this dnd monster could make a Melee Weapon Assault: +2 to hit, attain 5 ft., one goal. Hit: 3 (1d6) bludgeoning injury.

Attributes Of Priest Monster DnD 5E

AC 13 (Chain Shirt)
Alignment Any Alignment
CHA 13
CON 12
Problem Ranking 2
DEX 10
HP 27 (5d8+5)
INT 13
Languages Any Two Languages
Passive Notion 13
Roll 0 1d20 + 2 1d6
STR 10
Dimension Medium
Abilities Medication +7, Persuasion +3, Faith +4
Velocity 25 ft.
Spell E-book Mild, Sacred Flame, Thaumaturgy, Remedy Wounds, Guiding Bolt, Sanctuary, Lesser Restoration, Religious Weapon, Dispel Magic, Spirit Guardians
Sort humanoid (any race)
WIS 16