Traits

Angelic Weapons: Truly, the planetar’s weapon all of the assaults are magical. So, each time the planetar will hit by utilizing any sort of weapon, then the weapon may deal an additional 5d8 radiant injury (included within the assault).

Divine Consciousness: This planetar can know that if it hears the lie.

Innate Spellcasting: As per this innate spellcasting the planetar’s spellcasting skill is the charisma (spell save DC 20). Al although the planetar in a position to innately forged the under talked about spells, which aren’t requiring any materials parts:

At will: Detect Evil and Good, Invisibility (self solely)


3/day every: Blade Barrier, Dispel Evil and Good, Flame Strike, Elevate Lifeless


1/day every: Commune, Management Climate, Insect Plague

Magic Resistance: This planetar monster has a bonus on the saving throw which is in opposition to to the spells and in addition to the opposite magical results.

Additionally test d&d 5e worg monster

Actions

Multiattack: The planetar monster has multiattack possibility in order that this monster could make two Melee assaults:

Greatsword: To begin with by utilizing this greatsword assault this monster could make a Melee Weapon Assault: +12 to hit, attain 5 ft., one goal. Hit: 21 (4d6 + 7) slashing injury plus 22 (5d8) radiant injury.

Therapeutic Contact (4/Day): Additionally this planetar can touches one other creature by utilizing the therapeutic contact. The goal magically regains 30 (6d8 + 3) Hit Factors and is free of any curse, illness, poison, blindness, or deafness.

Attributes Of Planetar DnD 5E Monster

AC 19 (Pure Armor)
Alignment Lawful Good
CHA 25
CON 24
Problem Score 16
Situation Immunities Charmed, Exhaustion, Frightened
DEX 20
HP 200 (16d10+112)
INT 19
Languages All, Telepathy 120 Ft.
Passive Notion 21
Resistances Radiant; Bludgeoning, Piercing, and Slashing From Nonmagical Assaults
Roll 0 Greatsword 1d20 + 12 4d6+7+5d8
STR 24
Saving Throws Con +12, Wis +11, Cha +12
Senses Truesight 120 Ft.
Measurement Giant
Abilities Notion +11
Velocity 40 ft., fly 120 ft.
Spell Guide Detect Evil And Good, Invisibility, Blade Barrier, Dispel Evil And Good, Flame Strike, Elevate Lifeless, Commune, Management Climate, Insect Plague
Kind celestial
WIS 22