Traits
Confer Hearth Resistance: The nightmare monster may very well be granted the resistance to the fireplace harm for anybody using it.
Illumination: This nightmare sheds brilliant gentle inside a 10-foot radius and likewise the dim gentle for a further 10 toes.
Actions
Hooves: With this hooves motion this dnd nightmare monster could make a Melee Weapon Assault: +6 to hit, attain 5 ft., one goal. Hit: 13 (2d8 + 4) bludgeoning harm plus 7 (2d6) hearth harm.
Ethereal Stride: This nightmare and likewise as much as three keen creatures these are inside 5 toes of it magically enter the Ethereal Airplane from a fabric aircraft , or vice versa.
Attributes Of Nightmare DnD 5E Monster
AC | 13 (Pure Armor) |
Alignment | Impartial Evil |
CHA | 15 |
CON | 16 |
Problem Score | 3 |
DEX | 15 |
HP | 68 (8d10+24) |
INT | 10 |
Immunities | Hearth |
Languages | Understands Abyssal, Frequent, And Infernal However Cannot Communicate |
Passive Notion | 11 |
Roll 0 | Hooves 1d20 + 6 2d8+4+2d6 |
STR | 18 |
Measurement | Massive |
Velocity | 60 ft., fly 90 ft. |
Kind | fiend |
WIS | 13 |