Traits

Confer Hearth Resistance: The nightmare monster may very well be granted the resistance to the fireplace harm for anybody using it.

Illumination: This nightmare sheds brilliant gentle inside a 10-foot radius and likewise the dim gentle for a further 10 toes.

Actions

Hooves: With this hooves motion this dnd nightmare monster could make a Melee Weapon Assault: +6 to hit, attain 5 ft., one goal. Hit: 13 (2d8 + 4) bludgeoning harm plus 7 (2d6) hearth harm.

Ethereal Stride: This nightmare and likewise as much as three keen creatures these are inside 5 toes of it magically enter the Ethereal Airplane from a fabric aircraft , or vice versa.

Attributes Of Nightmare DnD 5E Monster

AC 13 (Pure Armor)
Alignment Impartial Evil
CHA 15
CON 16
Problem Score 3
DEX 15
HP 68 (8d10+24)
INT 10
Immunities Hearth
Languages Understands Abyssal, Frequent, And Infernal However Cannot Communicate
Passive Notion 11
Roll 0 Hooves 1d20 + 6 2d8+4+2d6
STR 18
Measurement Massive
Velocity 60 ft., fly 90 ft.
Kind fiend
WIS 13