Traits
Cost: If a minotaur skeleton will transfer at the least 10 toes straight in the direction of the goal after which it hits it with a gore assault on the same flip, nevertheless the goal takes an additional 9 (2d8) piercing injury. If a goal is among the creatures, then it needs to be succeeded on a DC14 Energy saving throw or else be pushed as much as 10 toes away and likewise knocked inclined.
Actions
Greataxe: Through the use of this greatMelee Weapon Assault: +6 to hit, attain 5 ft., one goal. Hit: 17 (2d12 + 4) slashing injury.
Gore: Melee Weapon Assault: +6 to hit, attain 5 ft., one goal. Hit: 13 (2d8 + 4) piercing injury.
Attributes Of Minotaur Skeleton DnD 5E Monster
AC | 12 (Pure Armor) |
Alignment | Lawful Evil |
CHA | 5 |
CON | 15 |
Problem Score | 2 |
Situation Immunities | Exhaustion, Poisoned |
DEX | 11 |
HP | 67 (9d10+18) |
INT | 6 |
Immunities | Poison |
Languages | Understands Abyssal However Cannot Communicate |
Passive Notion | 9 |
Roll 0 | Greataxe 1d20 + 6 2d12+4 |
Roll 1 | Gore 1d20 + 6 2d8+4 |
STR | 18 |
Senses | Darkvision 60 Ft. |
Measurement | Massive |
Velocity | 40 ft. |
Kind | undead |
Vulnerabilities | Bludgeoning |
WIS | 8 |