Traits
Cost: Suppose, this Minotaur monster strikes not less than 10ft., straight in the direction of to a goal and even then it hits it with the gore assault on the same flip, mainly the goal may take an additional 9 (2d8) piercing harm. Any how if the goal could be a creature, then it should be succeeded on a DC 14 Energy saving throw or else be pushed as much as 10 ft. away and it should be a knocked susceptible.
Labyrinthine Recall: This Minotaur 5e monster able to completely recall any kind of path that it has been traveled round.
Reckless: In the beginning of its flip, this Minotaur capable of acquire a bonus on the entire melee weapon assault rolls that it makes on the time the place it’s take flip, however many assault rolls that are towards to it have a bonus till the beginning of its subsequent flip.
Actions
Greataxe: By utilizing this greataxe motion this dnd monster could make a Melee Weapon Assault: +6 to hit, attain 5 ft., one goal. Hit: 17 (2d12 + 4) slashing harm.
Gore: By additionally utilizing this this motion it will possibly make a Melee Weapon Assault: +6 to hit, attain 5 ft., one goal. Hit: 13 (2d8 + 4) piercing harm.
Attributes Of Minotaur Monster DnD 5E
AC | 14 (Pure Armor) |
Alignment | Chaotic Evil |
CHA | 9 |
CON | 16 |
Problem Ranking | 3 |
DEX | 11 |
HP | 76 (9d10+27) |
INT | 6 |
Languages | Abyssal |
Passive Notion | 17 |
Roll 0 | 1d20 + 6 2d12+4 |
Roll 1 | 1d20 + 6 2d8+4 |
STR | 18 |
Senses | Darkvision 60 Ft. |
Dimension | Massive |
Abilities | Notion +7 |
Velocity | 40 ft. |
Kind | monstrosity |
WIS | 16 |