Traits

Cost: Suppose, this Minotaur monster strikes not less than 10ft., straight in the direction of to a goal and even then it hits it with the gore assault on the same flip, mainly the goal may take an additional 9 (2d8) piercing harm. Any how if the goal could be a creature, then it should be succeeded on a DC 14 Energy saving throw or else be pushed as much as 10 ft. away and it should be a knocked susceptible.

Labyrinthine Recall: This Minotaur 5e monster able to completely recall any kind of path that it has been traveled round.

Reckless: In the beginning of its flip, this Minotaur capable of acquire a bonus on the entire melee weapon assault rolls that it makes on the time the place it’s take flip, however many assault rolls that are towards to it have a bonus till the beginning of its subsequent flip.

Actions

Greataxe: By utilizing this greataxe motion this dnd monster could make a Melee Weapon Assault: +6 to hit, attain 5 ft., one goal. Hit: 17 (2d12 + 4) slashing harm.

Gore: By additionally utilizing this this motion it will possibly make a Melee Weapon Assault: +6 to hit, attain 5 ft., one goal. Hit: 13 (2d8 + 4) piercing harm.

Attributes Of Minotaur Monster DnD 5E

AC 14 (Pure Armor)
Alignment Chaotic Evil
CHA 9
CON 16
Problem Ranking 3
DEX 11
HP 76 (9d10+27)
INT 6
Languages Abyssal
Passive Notion 17
Roll 0 1d20 + 6 2d12+4
Roll 1 1d20 + 6 2d8+4
STR 18
Senses Darkvision 60 Ft.
Dimension Massive
Abilities Notion +7
Velocity 40 ft.
Kind monstrosity
WIS 16