Traits

Amphibious: This dnd merrow monster is succesful to breathe air and water as nicely.

Actions

Multiattack: Right here the merrow monster could make two assaults comparable to:one with its chew and one with its claws or Harpoon.

Chew: Through the use of this chew motion this monster could make a Melee Weapon Assault: +6 to hit, attain 5 ft., one goal. Hit: 8 (1d8 + 4) piercing harm.

Claws: By having this claws motion this merrow monster in dnd could make a Melee Weapon Assault: +6 to hit, attain 5 ft., one goal. Hit: 9 (2d4 + 4) slashing harm.

Harpoon: Through the use of this harpon this dnd monster could make a melee or a ranged weapon assault:+6 to hit, attain 5ft., or else vary 20/60ft., one goal. Hit: 11(2d6+4)piercing harm. Suppose, if a goal is a big or a smaller creature, then it have to be succeeded on a Energy contest towards the merrow or else be pulled as much as 20 ft in the direction of this merrow.

Attributes Of Merrow DnD 5E Monster

AC 13 (Pure Armor)
Alignment Chaotic Evil
CHA 9
CON 15
Problem Ranking 2
DEX 10
HP 45 (6d10+12)
INT 8
Languages Abyssal, Aquan
Passive Notion 10
Roll 0 Chew 1d20 + 6 1d8+4
Roll 1 Claws 1d20 + 6 2d4+4
Roll 2 Harpoon 1d20 + 6 2d6+4
STR 18
Senses Darkvision 60 Ft.
Dimension Massive
Velocity 10 ft., swim 40 ft.
Sort monstrosity
WIS 10