Traits
Amphibious: This dnd merrow monster is succesful to breathe air and water as nicely.
Actions
Multiattack: Right here the merrow monster could make two assaults comparable to:one with its chunk and one with its claws or Harpoon.
Chew: By utilizing this chunk motion this monster could make a Melee Weapon Assault: +6 to hit, attain 5 ft., one goal. Hit: 8 (1d8 + 4) piercing harm.
Claws: By having this claws motion this merrow monster in dnd could make a Melee Weapon Assault: +6 to hit, attain 5 ft., one goal. Hit: 9 (2d4 + 4) slashing harm.
Harpoon: By utilizing this harpon this dnd monster could make a melee or a ranged weapon assault:+6 to hit, attain 5ft., or else vary 20/60ft., one goal. Hit: 11(2d6+4)piercing harm. Suppose, if a goal is a large or a smaller creature, then it should be succeeded on a Energy contest in opposition to the merrow or else be pulled as much as 20 toes in the direction of this merrow.
Attributes Of Merrow DnD 5E Monster
AC | 13 (Pure Armor) |
Alignment | Chaotic Evil |
CHA | 9 |
CON | 15 |
Problem Ranking | 2 |
DEX | 10 |
HP | 45 (6d10+12) |
INT | 8 |
Languages | Abyssal, Aquan |
Passive Notion | 10 |
Roll 0 | Chew 1d20 + 6 1d8+4 |
Roll 1 | Claws 1d20 + 6 2d4+4 |
Roll 2 | Harpoon 1d20 + 6 2d6+4 |
STR | 18 |
Senses | Darkvision 60 Ft. |
Dimension | Massive |
Pace | 10 ft., swim 40 ft. |
Sort | monstrosity |
WIS | 10 |