Magic Resistance: Right here the marilith dnd monster has a bonus on the saving throw which is towards to the spells and in addition to another magical results.
Magic Weapons: The marilith’s weapon shall assault are magical.
Reactive: This marilith dnd monster is ready to take a response on an each flip in fight.
Multiattack: As per this multiattack possibility this dnd monster is ready to make seven assaults: six with its longswords and one with its tail.
Longsword: Through the use of this longsword motion this monster could make a Melee Weapon Assault: +9 to hit, attain 5 ft., one goal. Hit: 13 (2d8 + 4) slashing harm.
Tail: Through the use of this tail this dnd monster could make a melee weapon assault:+9 to hit, attain 10ft., one creature. Hit: 15 (2d10 + 4) bludgeoning harm. Suppose, if a goal is medium and even smaller, then it’s Grappled (escape DC 19). Till except this grapple shall finish, then the goal has been restrained, the Marilith might routinely hit the goal through the use of its tail, and in addition the Marilith can’t even make a tail assaults which is towards to different targets.
Teleport: This marilith monster can magically teleports, together with any type of gear that it’s sporting or else carrying, as much as nearly 120 ft to an unoccupied area it will probably see.
Parry: The Marilith monster provides 5 to its AC towards one melee Assault that may hit it. To take action, the Marilith should see the attacker and be wielding a melee weapon.
Attributes Of Marilith DnD 5E Monster
|AC||18 (Pure Armor)|
|Languages||Abyssal, Telepathy 120 Ft.|
|Resistances||Chilly, Fireplace, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Assaults|
|Roll 0||Longsword 1d20 + 9 2d8+4|
|Roll 1||Tail 1d20 + 9 2d10+4|
|Saving Throws||Str +9, Con +10, Wis +8, Cha +10|
|Senses||Truesight 120 Ft.|