Traits
Tail Spike Regrowth: This manticore monster has twenty-four (24) tail spikes. This additionally used these spikes to regrow each time the manticore might be completed its lengthy relaxation.
Actions
Multiattack: Usually, this manticore monster could make three assaults reminiscent of: one with its chew and two with its claws or three with its tail spikes. These assaults are defined beneath:
Chew: Through the use of this assault it will probably make Melee Weapon Assault: +5 to hit, attain 5 ft., one goal. Hit: 7 (1d8 + 3) piercing harm.
Claw: Through the use of this assault it will probably make Melee Weapon Assault: +5 to hit, attain 5 ft., one goal. Hit: 6 (1d6 + 3) slashing harm.
Tail Spike: Through the use of this assault it will probably make Ranged Weapon Assault: +5 to hit, vary 100/200 ft., one goal. Hit: 7 (1d8 + 3) piercing harm.
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Attributes Of Manticore Monster DnD 5E
AC | 14 (Pure Armor) |
Alignment | Lawful Evil |
CHA | 8 |
CON | 17 |
Problem Ranking | 3 |
DEX | 16 |
HP | 68 (8d10+24) |
INT | 7 |
Languages | Widespread |
Passive Notion | 11 |
Roll 0 | 1d20 + 5 1d8+3 |
Roll 1 | 1d20 + 5 1d6+3 |
Roll 2 | 1d20 + 5 1d8+3 |
STR | 17 |
Senses | Darkvision 60 Ft. |
Measurement | Massive |
Velocity | 30 ft., fly 50 ft. |
Kind | monstrosity |
WIS | 12 |