Traits
Dying Burst: Each time this magmin monster dies, then it would explode within the burst of a hearth and magma. Each creature these are inside 10 ft. of it ought to make a DC 11 Dexterity Saving throw, by taking 7 (2d6) fireplace injury on a failed save, or else half as a lot injury on a profitable one. Often, the flammable objects which aren’t being worn or else carried in that particular space are ignited.
Ignited Illumination: As a bonus motion, this magmin monster in dungeons and dragons position taking part in sport may set itself ablaze or else extinguish all its flames. Whereas the ablaze, the magmin sheds brilliant mild inside a 10-foot radius and dim mild for an extra 10 ft too.
Actions
Contact: By utilizing this contact motion this dnd magmin monster could make a melee weapon assault: +4 to hit, attain 5 ft., one goal. Hit:7 (2d6) fireplace injury. Nevertheless if a goal is a creature or else a flammable object, then it shall ignites. Till until a creature takes an motion for the douse the hearth, the creature additionally takes 3(1d6) fireplace injury at an finish of every of its turns.
Attributes Of Magmin DnD 5E Monster
AC | 14 (Pure Armor) |
Alignment | Chaotic Impartial |
CHA | 10 |
CON | 12 |
Problem Ranking | 1/2 |
DEX | 15 |
HP | 9 (2d6+2) |
INT | 8 |
Immunities | Hearth |
Languages | Ignan |
Passive Notion | 10 |
Resistances | Bludgeoning, Piercing, and Slashing From Nonmagical Assaults |
Roll 0 | Contact 1d20 + 4 2d6 |
STR | 7 |
Senses | Darkvision 60 Ft. |
Dimension | Small |
Pace | 30 ft. |
Kind | elemental |
WIS | 11 |