We are all magic casters in every shape and size. Welcome to the dndtopics.com and today we’re going to take a look at dnd 5e hunter’s markIt is strangely similar in appearance to the Hex spell. This hunter’s mark is usable exclusively on the ranger spell list. There are other ways to get it but it’s always gonna be found on the Ranger’s spell list and it is found in the player’s handbook. This is basically the same as hexThere are a few ways to style it, but they tend to be more towards the ranger. There is a little bit of controversy over it as well i don’t get into that later, that being said let’s take a look at it’s mechanics. But if you haven’t checked our other useful spells yet then please go and have a look at them too from here.
- Level: 1st
- Casting time: 1 Bonus Action
- Range/Area 90 feet
- Components: V
- Duration: 1 hour (Concentration).
- School Divination
- Attack/Save: None
- Damage/Effect Bludgeoning (…)
The bonus action of casting time is very nice. The rage spell is also 90ft in height. It lasts for one hour.
Effect: Mark a target. You deal an extra 1d6 damage to them, and of course you’ve advantage on perception and survival checks to find them. As a bonus, you can also change the target staff of your chart.
The components are only a verbal. If it is superior to hex, the school is dIvination is an interesting thing. In any case let’s move on to the full description here.
In this Hunter’s Mark 5E you do chose a creature which you can see within a range and even mystically mark that it as your quarry. You would do an additional 1d6 damage to your target every time you hit it with a weapon strike, except that you do not have an advantage on any wisdom (perception), or survival (survival), checks you make to find it. However, if the target drops to 0 hit points prior to the end of the spell, you can use a bonus act on your next turn for marking any new creature.
Did you read our latest blog post on phantasmal force 5e spell? If you don’t have it, you can now check it.
By using the spell slot of 3rd level or 4th level you can cast this dnd 5e hunter’s mark spell, and you can maintain your concentration on the spell for up to 8 hours duration. A spell slot of 5th-level or higher allows you to maintain your focus for up to 24hrs.
Now I’m gonna kind of note the controversy here. The controversy is whether or not the target knows they’ve been marked. I would not say so! For a few reasons. First, you can bark it as your quarry to indicate that this spell affects you and not just the target. Second is, the wizards is really good in 5e for letting you know when a creature knows it’s been affected the friends cantrip is a great example of that, it literally says it misspelled. In this case it doesn’t say. So personally I’m gonna rule on the side of they don’t know. Your DM might disagree and i’d go with whatever their ruling is but as written, i think i can make a stronger case for them not knowing. This is quite cool.
Attributes of Hunters Mark 5e
|Casting Time||1 Bonus Action|
|Dominion of the Damage||1d6|
|Time||Maximum of 1 hour|
|Higher Spell Slot Desc||You can keep your concentration on the spell up to 8 hours if you use a spell slots of 3rd and 4th levels. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.|
|Target||You can see a creature within your range|
They are about the same as they were for Hex and it’s because the spells function almost identically the same. This would be great for gladiatorial fighting. So any form of competition just because you don’t have to maintain that 90 feet and it can last for 24 hours. A DM could use this to have a NPC following him and find a specific enemy for different story implores later. There’s that. I really do like this, i think there’s a lot of flavor here. Is it overpowered and broken not overly no i don’t think so at least but does it have a lot of good flavor to it and is it useful still? Without a shadow of doubt.