Hello players and DM’s! Welcome to the dndtopics.com. We are grateful for your participation in our background series. Today we’re going to be going over one of the more classic 5e backgrounds at least in terms of concept. We’re going over the Hillsfar Smuggler Background 5E. In any case if you’re visiting our website for the first time or if you haven’t checked all of our background articles and don’t know what are dnd backgrounds then we highly recommend you to visit this official page from here now. Keep checking our website for the latest articles. That being said let’s dive into the Hillsfar Smuggler background 5E by first taking a moment and going over its description.

Overview

Hillsfar smuggler background: This Hillsfar is one the most beautiful cities of trades. Anyway, the Great Law of Trade shall be protected the “legitimate” trade, The trade which passes via a city’s sole gate, such as the Red Plumes monitor and tax. Also, the Great Law of Humanity exiles all non-humans completely from a city. The two Great Laws are a great source of demand and a great risk to the smugglers. They have been shepherding illicit goods and non-humans through the secret routes. All of this activity is tightly controlled by the Rogues Guild, which takes its cut from all sanctioned jobs as well as punishing those who are independent.

Of course, probably you’ve been trafficked the Dragon’s Breath (a brandy-like liquor) for avoiding the tariffs or else contraband in order to avoid the seizure, or else maybe you’re one of a humans those who sympathizes with a non-humans and it worked as a part of a network of the secret routes and it is safer houses which helps them to pass via the Hillsfar. You will need to have contacts in a smuggling group that could help you slip into the city undetected, but it is worth it.

  • Skill Proficiencies. Stealth and perception
  • Language Proficiencies. One racial language
  • Tool Proficiencies. Forgery kit
  • Equipment. A forgery set, a set common clothes, and a belt pouch.
  • Lifestyle. Modest

Feature: Secret Passage

This feature allows you to call on your contacts in the smuggling network to obtain the secret passage into Hillsfar for yourself or your adventuring companions. There are no questions and no Red Plume entanglements. Just because you’re calling in a favor, so you can not be certain that they would be capable of helping on your timetable or else at all. Your DM will determine whether you can either be smuggled in or out of the city. In return for your passage, you and your companions might owe the Rogue’s Guild a favor and/or might have to pay bribes.

Note: This feature is a variant on the Sailor feature.

Suggested Characteristics

Personality Trait

d8 Personality Traitt
1 If I’mn’t smuggling it, I gamble.
2 Halfling baking and cooking is my absolute favorite!
3 When I can, I enjoy partying with dwarves.
4 I’m a terrible singer, but I love to do it.
5 I was raised to honour Chauntea.
6 The Arena’s blood sports make me sick.
7 Non-humans seem to me very interesting.
8 I exaggerate the stories of my exploits.

Ideal

d6 Ideal
1 Fair: I believe everyone should be treated equally. I don’t like to play favorites. (Lawful).
2 Impulsive planning is often a waste. Reality is too real to plan. It is easier to just dive in and face the consequences. (Chaotic).
3 Curious: I am curious about everything. (Any)
4 Preparation is key to success: It’s important to plan ahead. (Any)
5 Respectful: I believe that everyone deserves respect and dignity regardless of race, creeds, color, or origin. (Good).
6 Corrupt: If the money is right, I will violate the law or be dishonest. (Evil)

Bond

d6 Bond
1 I am loyal to Rogues Guild and would do any thing for them.
2 Despite recent difficulties, I still love Hillsfar and the Hillsfarians that surround it.
3 I admire the elves. They are my inspiration.
4 Once, a gnome helped my. I return the favor.
5 I love tricking the Red Plumes every chance that I get.
6 I smuggled agriculture goods to non-human farmers. I do my best to help them whenever I can.

Flaw

d6 Flaw
1 My hatred for Red Plumes is so intense that I have trouble suppressing it around them.
2 I was caught by the Red Plumes once before and was branded. They will punish me for any offense if I am caught again.
3 I treat all Hillsfarans with contempt. I find it disgusting that they have failed to revolt against The Great Law of Humanity.
4 I have trouble trusting strangers. Anybody could be a spy for authorities.
5 I am greedy. There’s not much I won’t do for money.
6 I am an informant with the Red Plumes. They will allow me to continue my activities if I give them information about illegal activities in Hillsfar.