Often, in dnd 5e monsters this guards embody the members of a Metropolis Watch, sentries in a Citadel or fortified city, and the bodyguards of retailers and nobles.


Spear: Through the use of this spear motion this guard 5e monster could make a Melee or Ranged Weapon Assault: +3 to hit, attain 5 ft. or vary 20/60 ft., one goal. Hit: 4(1d6+1) piercing harm or 5 (1d8 + 1) piercing harm if used with two palms for making a melee assault.

Attributes Of Guard DnD 5E Monster

AC 16 (Chain Shirt, Protect)
Alignment Any Alignment
CHA 10
CON 12
Problem Score 1/8
DEX 12
HP 11 (2d8+2)
INT 10
Languages Any One Language (Often Frequent)
Passive Notion 12
Roll 0 One Handed 1d20 + 3 1d6+1
Roll 1 Two Handed 1d20 + 3 1d8+1
STR 13
Dimension Medium
Abilities Notion +2
Velocity 30 ft.
Sort humanoid (any race)
WIS 11