Traits
Amorphous: As per this amorphous trait the grey ooze monster can transfer by way of an area slender as 1 inch large with out squeezing.
Corrode Steel: Any kind of nonmagical weapon which has made up of steel which hits the ooze corrodes. After dealing some injury, the weapon shall take a everlasting and in addition cumulative-1 penalty to a injury rolls. Suppose, if its penalty drops to -5, the weapon is destroyed. Nonetheless the nonmagical Ammunition manufactured from steel which hits the ooze is destroyed after it’s dealing the injury. The ooze can eat by way of 2-inch-thick, nonmagical steel in 1 spherical.
False Look: Whereas the ooze stays immobile, it’s indistinguishable from an oily pool or moist rock.
Actions
Pseudopod: By utilizing this Pseudopod motion this monster could make a melee weapon assault:+3 to hit, attain 5 ft., one goal. Hit:4 (1d6 + 1) bludgeoning injury plus 7 (2d6) acid injury, and even when a goal is sporting the non magical steel armor, its armor is partly corroded after which it takes the everlasting and even cumulative -1 penalty to the AC it affords. The armor has been destroyed if a penalty reduces its AC to 10.
Attributes Of Grey Ooze DnD 5E Monster
AC | 8 |
Alignment | Unaligned |
CHA | 2 |
CON | 16 |
Problem Ranking | 1/2 |
Situation Immunities | Blinded, Charmed, Deafened, Exhaustion, Frightened, Susceptible |
DEX | 6 |
HP | 22 (3d8+9) |
INT | 1 |
Passive Notion | 8 |
Resistances | Acid, Chilly, Fireplace |
Roll 0 | 1d20 + 3 1d6+1 |
STR | 12 |
Senses | Blindsight 60 Ft. (Blind Past This Radius) |
Dimension | Medium |
Expertise | Stealth +2 |
Pace | 10 ft., climb 10 ft. |
Sort | ooze |
WIS | 6 |