Actions
Claw: By utilizing the claw assault this big scorpion dnd 5e monster could make a melee weapon assault: +4 to hit, attain 5 ft., one goal. Additionally it Hit: 6 (1d8 + 2) bludgeoning injury, and naturally the goal has been grappled (escape DC 12). Truly, the scorpion monster has two claws and every of which may grapple solely single goal.
Multiattack: As per this multiattack characteristic this dnd monster could make three assaults comparable to: two with its claws and one with its sting.
Sting: By utilizing this sting motion this big scorpion monster could make Melee Weapon Assault: +4 to hit, attain 5 ft., one creature. And in addition it Hit: 7 (1d10 + 2) piercing injury, after all the goal should make a DC 12 Structure saving throw, by merely taking 22 (4d10) poison injury on a selected failed save, or else half as a lot injury on a profitable one.
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Attributes Of Big Scorpion DnD 5E Monster
AC | 15 (Pure Armor) |
Alignment | Unaligned |
CHA | 3 |
CON | 15 |
Problem Score | 3 |
DEX | 13 |
HP | 52 (7d10+14) |
INT | 1 |
Passive Notion | 9 |
Roll 0 | Claw 1d20 + 4 1d8+2 |
Roll 1 | Sting 1d20 + 4 1d10+2 |
STR | 15 |
Senses | Blindsight 60 Ft. |
Dimension | Giant |
Velocity | 40 ft. |
Kind | beast |
WIS | 9 |