The large octopus, often known as the dnd monster, has many traits, actions and attributes. These traits are listed under.
Maintain Breath: Really, throughout out of the water, this octopus has the capability to carry its breath for nearly 1 hour.
Underwater Camouflage: The octopus monster has a bonus on the Dexterity (Stealth) checks made whereas it’s Underwater.
Water Respiratory: As per this trait the enormous octopus in a position to breathe solely underwater.
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Tentacles: As per this tentacles motion this dnd monster could make a Melee Weapon Assault: +5 to hit, attain 15 ft., one goal. Hit: 10 (2d6 + 3) bludgeoning injury. Any how if a particular goal is a creature then it’s grappled (escape DC 16). The goal should be restrained till the grapple ends. Additionally, the Octopus can not use its tentacles to assault one other goal.
Ink Cloud (Recharges after a Quick or Lengthy Relaxation): As per this motion, a 20-foot-radius cloud of an ink extends throughout the Octopus when whether it is underwater. The ink is just not dispersed by a major present, however the space remains to be obscured for almost 1 minute. The ink has been launched and the octopus is ready to use it as a bonus motion.
Big Octopus DnD Stats / Attributes
|Roll 0||Tentacles 1d20 + 5 2d6+3|
|Senses||Darkvision 60 Ft.|
|Expertise||Notion +4, Stealth +5|
|Pace||10 ft., swim 60 ft.|