Traits

Amphibious: This Amphibious trait allows the giant crab monster from dnd 5e to breathe water and air.

Acts

ClawUsing this claw attack, the dnd5e monster can create a Melee Weapon Attack of +3 to hit, reach 5, ft., one target. Even though it has Hit 4 (1d6 + 1) bludgeoning, the target is Grappled (escape DC11). The crab monster can only grasp one target with its two claws. Each can only grab a single target.

Giant Crab Monster DnD5E Attributes

AC 15 (Natural Armor).
Alignment Unaligned
CHA 3
CON 11
Challenge Rating 1/8
DEX 15
HP 13 (3d8)
INT 1
Passive Perception 9
Roll 0 Claw 1d20 + 3 2d6+1
STR 13
Senses Blindsight 30 Ft.
Size Medium
Skills Stealth +4
Speed 30 ft., swim 30 ft.
Type Beast
WIS 9