Ooze Dice: The dice shall take up its complete house. A number of the different creatures capable of enter the house, however the creature which does so has been subjected to the dice’s Engulf and likewise has drawback on a saving throw.
The creatures inside the dice could possibly be seen however have complete cowl. Often, the creatures inside 5 foot of the dice may take an motion to be pull a creature or else an object out of a dice. Nevertheless by doing so requires a profitable DC 12 Energy verify, and likewise the creature which is making the try takes 10 (3d6) acid harm.
Nevertheless, the dice is ready to maintain just one giant creature or else as much as 4 Medium or smaller kind of creatures inside it concurrently.
Clear: Though, every time the dice is in a plain sight, additionally it takes the profitable DC15 Knowledge (Notion) verify to a spot a dice which has neither been moved nor attacked. A creature which is attempting to enter the dice’s house whereas unaware of a dice is shocked by a dice.
Pseudopod: Melee Weapon Assault: +4 to hit, attain 5 ft., one creature. Hit: 10 (3d6) acid harm.
Engulf: Right here the dice monster shall transfer as much as its pace. Due to doing it so, it could actually additionally enter the massive or else the smaller creature’s areas. In fact every time the dice has been enter a creature’s house, then the creature must be taken a DC 12 Dexterity saving throw.
Anyway, on a profitable save, the creature can choose to be pushed 5 ft again or else to the aspect of a dice. Really, a selected creature which selects to not be pushed suffers a penalties of a failed saving throw.
Though, on a failed saving throw, the dice shall be entered the creatures house, and likewise the creature shall take 10(3d6)acid harm and likewise it has been engulfed. In fact the engulfed creature can’t breathe, it has been restrained, and likewise takes 21 (6d6) acid harm at first of every of its dice’s turns. Every time the dice shall transfer, the engulfed creature additionally strikes with it.
So, an engulfed creature could possibly be attempt to escape just by taking an motion for making a DC 12 Energy verify. On a particular success, the creature escapes and likewise enters the house of its selection inside 5 ft of a dice.
Attributes Of Gelatinous Dice Monster DnD 5E
|Situation Immunities||Blinded, Charmed, Deafened, Exhaustion, Frightened, Susceptible|
|Roll 0||Pseudopod 1d20 + 4 3d6|
|Senses||Blindsight 60 Ft. (Blind Past This Radius)|