Traits

Antimagic SusceptibilityThe sword is basically an incapacitated in an Antimagic Field area. The sword must be hit by Dispel Magic. It must also succeed on a Constitution saving throw. Otherwise, the DC spell save DC must be blocked by the sword. If it does so, the sword will become unconscious for a maximum of 1 minute.

False Appearance: If the sword is still in motion and not flying, it will be indistinguishable as a regular sword.

Actions

LongswordThis dnd 5e creature can use the longsword attack to make a Melee Weapon. Attack: +3 to hit, reach five feet, one target Hit: 5 (1d8 + 1) slashing damage.

Flying Sword Monster DnD 5E Attributes

AC 17 (Natural Armor).
Alignment Unaligned
CHA 1
CON 11
Challenge Rating 1/4
Immunities to Condition Blinded and Charmed, Deafened. Frightened.
DEX 15
HP 17 (5d6)
INT 1
Immunities Poison, Psychic
Passive Perception 7
Roll 0 1d20 + 3 1d8+1
STR 12
Throws that Save Dex +4
Senses Blindsight 60 Ft.
Size Small
Speed Fly 50 feet, fly 0 ft. It can hover.
Type Build
WIS 5