Antimagic SusceptibilityThe sword is basically an incapacitated in an Antimagic Field area. The sword must be hit by Dispel Magic. It must also succeed on a Constitution saving throw. Otherwise, the DC spell save DC must be blocked by the sword. If it does so, the sword will become unconscious for a maximum of 1 minute.
False Appearance: If the sword is still in motion and not flying, it will be indistinguishable as a regular sword.
LongswordThis dnd 5e creature can use the longsword attack to make a Melee Weapon. Attack: +3 to hit, reach five feet, one target Hit: 5 (1d8 + 1) slashing damage.
Flying Sword Monster DnD 5E Attributes
|AC||17 (Natural Armor).|
|Immunities to Condition||Blinded and Charmed, Deafened. Frightened.|
|Roll 0||1d20 + 3 1d8+1|
|Throws that Save||Dex +4|
|Senses||Blindsight 60 Ft.|
|Speed||Fly 50 feet, fly 0 ft. It can hover.|