Traits
Fire FormBasically, the fire elemental beast could move through space as narrow or wide as 1 inch without having to squeeze. The creature that touches an elemental, or hits it with a melee attack within 5ft. of the creature takes 5 (1d10) fire damages.
Additionally, the elemental has the ability to enter the hostile creature’s space and stops there. The creature takes 5 (1d10) Fire Damage the first time it enters the creature’s territory on a given turn. If someone does not intervene, then the creature takes 5 (1d10) Fire Damage at each turn.
Illumination: The elemental would be illuminated brightly in a 30-foot radius. Dim light can also be added at 30 feet.
Water susceptibility: Each elemental that can move in water at 5 feet per second, or for each gallon of water splashed on it. Mostly it takes 1 cold injury.
Take Action
Multiattack: Two touch attacks can be made by an elemental.
TouchUsing this touch attack, the dnd monster makes a Melee weapon attack: +6 to hit and reach 5 feet. One target. It also deals 10 (2d6 + 3) fire damage. It will also ignite if the target is a particular creature or flammable object.
Unless until the creature takes action to douse the flames, the target will take 5 (1d10) damage to each of its turns.
Attributes Of Fire Elmental Monster DnD5E
AC | 13 |
Alignment | Neutral |
CHA | 7 |
CON | 16 |
Challenge Rating | 5 |
Immunities to certain conditions | Exhaustion, Grappled. |
DEX | 17 |
HP | 102 (12d10+36). |
INT | 6 |
Immunities | Fire, Poison |
Languages | Ignan |
Passive Perception | 10 |
Resistances | Bludgeoning and Piercing from Nonmagical Attacks |
Roll 0 | Touch 1d20 + 6 d6+3 |
STR | 10 |
Senses | Darkvision 60 Ft. |
Size | Large |
Speed | 50 ft. |
Type | elemental |
WIS | 10 |