Traits

Spider Climb: The ettercap can climb difficult surfaces such as ceilings upside down, without having to pass a ability test.

Web Sense: When a web contacts the ettercap, the web informs the ettercap of the exact location of all other creatures in the same web contact.

Web Walker: In general, the ettercap may ignore movement restrictions that are caused by the web.

Take Action

Multiattack: Here, the ettercap shall launch two attacks: one with its bite, one with its claws.

Bite: A melee weapons attack:+4 hit, reach 5ft., one creature Hit:6(1d8+2)piercing damage plus 4 (1d8) poison damage. The DC11 Constitution saving throw must be made to ensure that the target is successful. Otherwise, the creature will be poisoned for one minute. The creature can make a saving throw at the end of each turn, which usually ends the effect on its own.

Claws Melee Weapon Attack : +4 to hit. Reach 5 feet. One target. Hit: 7 (2d4 + 2) slashing damage.

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Web (Recharge 5-6): The ranged attack:+4 to hit. Range 30/60ft. Also one large creature or another smaller. The webbing has secured the creature. The DC 11 Strength check is made by the restrained creature. This can be done simply by escaping from the webbing. The effect ends if the webbing is destroyed. The webbing is AC10, has 5 Hit points, vulnerability for fire damage, immunity to poison and the ability to take psychic and bludgeoning damage.

Attributes Of Ettercap Monster DnD 5E

AC 13 (Natural Armor).
Alignment Neutral Evil
CHA 8
CON 13
Challenge Rating 2
DEX 15
HP 44 (8d8+8)
INT 7
Passive Perception 13
Roll 0 1d20 + 4 8+2
Roll 1 1d20 + 4 d4+2
Roll 2 Garrote 1d20 + 4 Garrote 1d4+2
STR 14
Senses Darkvision 60 Ft.
Size Medium
Skills Stealth +4, Perception +3, Survival +3
Speed 30 ft., climb to 30 ft.
Type monstrosity
WIS 12