Traits

Hellish Weapons: The erinyes monster from dnd 5e has the ability to use the weapons. These weapon attacks are magical and deal an additional 13 (3d8) poison-damage per hit (included).

Magic Resistance: The Erinyes Monster has an advantage over saving throws, which are against spells or other magical effects.

Take Action

Multiattack: This erinyes can make three attacks.

LongswordThis longsword attack can be used to make a melee attack against a monster: +8 to hit, reach five feet, one target. Hit: 8 (1d8+4) Slashing Damage, or 9 (1d10+4) Slashing Damage if used with both hands. There is also 13 (3d8) Poison damage.

LongbowThe longbow attack allows the monster to use a ranged weapon attack. It is +7 to hit, ranges 150/600 ft., and one target. Also, hit 7 (1d8 +3) piercing and 13 (3d8) poisoning damage. Even the target must succeed on a DC 14 Constitution saving Throw or it must be poisoned. The poison can be left until it is eliminated by a Lesser Restoration magic or similar magic.

Reactions

ParryThis parry reaction can give the erinyes monster 4 more AC to counter one melee Attack that would actually hit it. The attacker must first be seen by the erinyes.

Attributes Of Erinyes Monster DnD 5E

AC 18 (Plate).
Alignment Lawful Evil
CHA 18
CON 18
Challenge Rating 12
Condition Immunities Poisoned
DEX 16
HP 153 (18d8+72).
INT 14
Immunities Fire, Poison
Languages Telepathy 120 Ft., Infernal
Passive Perception 12
Resistances Cold; Bludgeoning. Piercing. And Slashing from Nonmagical Attacks That aren’t Golded
Roll 0 One-Handed 1d20 + 8 1-D8+4+3d8
Roll 1 Two-handed 1d20+8 1d10+4+3d8
Roll 2 Longbow 1d20 + 7 Longbow 1d8+3+3+3d8
STR 18
Throws to Save Dex +7. Con+8, Wis +8, Cha +8.
Senses Truesight 120 Ft.
Size Medium
Speed Fly 60 ft. at 30 ft.
Type fiend (devil)
WIS 14