Dying Burst: At any time when this mephit dies, it’s going to explodes within the burst of mud. Every creature inside  5 ft of it have to be after which succeeded on a DC 10 structure saving throw or else it ought to be blinded for a minute. Principally, a blinded creature in a position to repeat the saving throw on every of its turns, by ending the impact on itself on a particular success.

Innate Spellcasting (1/Day): The mud mephit monster in a position to innately solid sleep, and in addition by requiring none of any materials elements. Its innate spellcasting capability is one and solely the charisma.


Claws: By utilizing the claws assault it will probably make a Melee Weapon Assault: +4 to hit, attain 5 ft., one creature. Hit: 4 (1d4 + 2) slashing harm.

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Blinding Breath (Recharge 6): As we come to its respiratory system this monster exhales a 15-foot cone of blinding mud. Every creature in that space have to be succeeded on a DC 10 Dexterity saving throw or else be blinded for a selected minute. Though, a creature in a position to repeat its saving throw at an finish of every of its turns, by ending its impact on itself on successful.

Attributes Of Mud Mephit Monster DnD 5E

AC 12
Alignment Impartial Evil
CHA 10
CON 10
Problem Score 1/2
Situation Immunities Poisoned
DEX 14
HP 17 (5d6)
Immunities Poison
Languages Auran, Terran
Passive Notion 12
Roll 0 Claws 1d20 + 4 1d4+2
Senses Darkvision 60 Ft.
Dimension Small
Expertise Notion +2, Stealth +4
Velocity 30 ft., fly 30 ft.
Spell Guide Sleep
Kind elemental
Vulnerabilities Hearth
WIS 11