Innate Spellcasting: This dryad’s natural spellcasting ability (spell save DC 14) is charisma. Without the use of any material components, the dryad is able to cast the spells below.


3 days each: Entangle, Goodberry

1 Day each: Barkskin. Pass without Trace. Shillelagh

Magic ResistanceUsing this magic resistance, the dryad can save against Spells and other magical Effects by having an advantage in Saving Throws.

Talk with animals and plantsUsing this Speak With Beasts and Plants feature, the dryad can communicate as if they were speaking a common language with Beasts or Plants.

Tree StrideOnce she has completed the tree stride turn, the driedad is able to use 10ft. of her movement to magically step into a live tree just within her reach. She emerges from the second tree in 60ft. Both trees should be larger or smaller.

Take Action

ClubThis dnd 5e creature can create a Melee Weapon by having this club action. Attack: +2 to hit, reach five feet, one target. Hit: 2 (1D4) bludgeoning injuries.

Club (with shillelagh).This club action can be used by a monster in dnd to make a Melee Weapon Attack. Hit: 8 (1d8+4) for bludgeoning damage.

Fey Charm: The dryad monster can actually target a humanoid, or other beast that she is able see within 30 feet of her. The target must be able to see the dryad. It must succeed on the DC 14 Wisdom saving throw, or be charmed magically. Charmed creatures often treat dryads as friends and are able to listen to them and protect them. The dryad doesn’t have control over the target, but it will respond to dryads’ requests in the best way possible.

Every time an allie or dryad does something that is detrimental to the target, it may make a saving throw to end the effect. The effect can last up to 24 hours, or until the dryad, or an allie, does anything that is harmful to the target. Or it may end the effect as a bonus action. If the target’s saving throw succeeds, then the target is immune from a dryad’s Fey Charm in the next 24 hours.

This dryad monster cannot have more than one Humanoid at a time, or up to three Beasts Charmed simultaneously.

Attributes Of Dryad Monster DnD 5E

AC 11 (16 with Barkskin)
Alignment Neutral
CHA 18
CON 11
Challenge Rating 1
DEX 12
HP 22 (5d8)
INT 14
Languages Sylvan and Elvish
Passive Perception 14
Roll 0 Club 1d20 + 2 1d4
STR 10
Senses Darkvision 60 Ft.
Size Medium
Skills Stealth +5, Perception +4
Speed 30 ft.
Spell Book Druidcraft: Entangle, Goodberry and Barkskin. Pass Without Trace, Shillelagh
Type Fey
WIS 15