Fey AncestryThis drow monster has an advantage over the saving throws against being charmed. It is also magic cannot keep the Drow asleep.

Innate Spellcasting: This drow’s Spellcasting Ability is the charisma (spell save DC 11). You can cast the spells below without any material components.

Dancing Lights available at your request

Each: Darkness, Faerie Fire, 1/day

Sunlight Sensitivity: This drow monster is unable to attack in the sun. It also has a disadvantage on Wisdom (Perception) checks that rely on sight.


ShortswordThis shortsword attack can be used by the monster to make a Melee Weapon Attack. It is +4 to hit, and can reach 5 feet, one target. Hit: 5 (1d6+2) piercing.

Crossbow HandThis monster can use the hand crossbow to make a ranged weapon attack: +4 to hit, range 30-120 ft., one target. It also hits 5 (1d6 + 2 piercing damage) and the target should succeed on a DC 13 Constitution saving Throw or be Poisoned until 1 hour.

Let’s say that the saving throw is unable to be made by five or more. The target will then become Unconscious and Poisoned. The target is woken up if it takes damage or if another creature takes action to shake it awake.

5E: Attributes of the Drow Monster DnD

AC 15 (Chain Shirt).
Alignment Neutral Evil
CHA 12
CON 10
Challenge Rating 1/4
DEX 14
HP 13 (3d8)
INT 11
Languages Elvish, Undercommon
Passive Perception 12
Roll 0 Shortsword 1d20 + 4 shortsword 1d6+2
Roll 1 Hand Crossbow 1d20+4 1d6+2
STR 10
Senses Darkvision 120 Ft.
Size Medium
Skills Stealth +4 & Perception +2.
Speed 30 ft.
Spell Book Dancing Lights, Darkness, Faerie Fire
Type Humanoid (elf).
WIS 11