You try to seduce the humanoid. You must make a wisdom saving throw to get it to succeed or it will be charmed for a certain duration. If you or your friends are fighting it, you have an advantage on the saving throw.

Because of the target has been charmed and you also have a telepathic link with it as long as two of you’re on the similar plane of existence. Also you can use this telepathic link for issuing the commands to the creature while you’re conscious (none of the action required), which it does it’s best to obey. Even you can specify a simple and general course of an action, like “Attack that creature”,” ““Run over there”,” or ““Fetch that object”. If the creature fulfills the order without further instruction, it will defend and preserve itself to the fullest extent of its abilities.

The action can be used to give you complete control of the target. However, until the end of your next turn, you can only give the creature actions you have chosen. It cannot do anything you don’t allow it to. This situation allows you to cause the creature to use a reaction, but it also requires your own reaction.

Every time the target takes damage, it can also make the new wisdom saving throw to stop the spell. If the saving throw succeeds, the spell will be ended.

You can also use this link: toll the dead 5e spell

Higher Levels

Cast this spell using the 6-level spell slots. The duration is concentration and can last up to 10 minutes. The duration of a 7th-level spell is concentration up to one hour. If you use a spell-slot of 8th or higher level, however, it is concentration for up to eight hours.

Attributes Of Dominate Person 5E Spell

Casting Time 1 Action
Classes Bard, Sorcerer, Wizard
Components V
Concentration Yes
Time As little as 1 minute
Niveau 5
Name Dominate Person
Range 60 feet
School Enchantment
Target A humanoid you can see within range