Traits

Elemental Demise: This djinni’s body will disintegrate in the warm breeze if it dies. It’ll also leave behind its only equipment, which is obviously what this djinni monster from dnd 5e was wearing or carrying.

Innate Spellcasting: The djinni’s natural spellcasting ability is charismatic (spell save DC 17 +9 to hit it with its spell attacks). These spells are not required materials, but it can cast them.

*At will: Detect Evil and Good. Detect Magic. Thunderwave


3 days each: Create Food and Water, (can create wine in place of water), Tongues and Wind Walk


1 day each: Invisibility, Creation, Gaseous forms, Invisibility, Major Image.

Actions

Multiattack: The dnd 5e Djinni monster is capable of three Scimitar attacks. These are listed below.

Scimitar: This monster can use the scimitar attack to launch a melee attack. +9 to hit, reach 5 feet., one target. Hit: 12 (2d6+ 5) slashing or thunder damage (djinni’s option).

WhirlwindThis attack can be used a 5-foot radius, 30-foot-tall Cylinder. The swirling air will magically form at a point that this djinni is able to see within 120ft of it. The Whirlwind lasts until the djinni can maintain its concentration (as if it were concentrating on an spell).

Any creature, except the Whirlwind-allowing djinni, must succeed on a DC 18 Strength saving throw. Otherwise it must be restrained. The Whirlwind can be moved by this djinni up to 60 feet as an action. Even creatures that are restrained by it could move along it.

The Whirlwind can end if the Whirlwind is lost to sight. Normaly, a creature is able use its action to be free from a Whirlwind-bound creature. It does this by making a DC18 Strength check. The creature can then move to any space that is beyond its Whirlwind if the check succeeds.

Attributes Of Djinni Monster DnD 5E

AC 17 (Natural Armor).
Alignment Chaotic Good
CHA 20
CON 22
Challenge Rating 11
DEX 15
HP 161 (14d10+84).
INT 15
Immunities Lightning, Thunder
Languages Auran
Passive Perception 13
Roll 0 Scimitar 1d20 + 9 2d6+5+1d6
STR 21
Throws that Save Dex +6, Wis+7, Cha+9
Senses Darkvision 120 Ft.
Size Large
Speed Fly 30 ft. at 90 ft.
Spell Book Detect Evil And Good. Create Food And Water. Tongues. Wind Walk. Conjure Elemental. Creation, Gaseous Form. Invisibility. Plane Shift.
Type elemental
WIS 16