Traits

Stone Camouflage: This deep gnome (Svirfneblin) monster dnd 5e has a bonus on the dexterity (Stealth) checks which has made to be disguise within the in rocky terrain.

Gnome Crafty: Truly, the gnome has a bonus on an intelligence, knowledge, and even on the charisma saving throws which is in opposition to to the magic.

Innate Spellcasting: Usually, the gnome’s innate spellcasting has a capability that’s intelligence (spell save DC 11). It may possibly additionally innately solid the beneath talked about spells, however they requires not one of the materials parts.

At will: Nondetection (self solely)


1/day every: Blindness Deafness, blur, Disguise Self

Actions

Conflict Decide: By utilizing this battle decide motion this dnd 5e monster could make a Melee Weapon Assault: +4 to hit, attain 5 ft., one goal. Hit: 6 (1d8 + 2) piercing injury.

Poisoned Dart: Additionally through the use of this poisoned dart it will probably make a ranged weapon assault: +4 to hit, vary 30/120 ft., one creature. Additionally Hit: 4 (1d4 + 2) piercing injury, and likewise the goal should be succeeded on the DC 12 Structure saving throw or else it should be Poisoned for 1 minute. Even the goal capable of repeat its saving throw at an finish of every of its turns, by ending the impact on itself on a specific success.

Attributes Of Deep Gnome (Svirfneblin) Monster DnD 5E

AC 15 (chain shirt)
Alignment Impartial Good
CHA 9
CON 14
Problem Ranking 1/2
DEX 14
HP 16 (3d6 + 6)
INT 12
Languages Gnomish, Terran, Undercommon
Passive Notion 12
Roll 0 1d20 + 4 1d8+2
Roll 1 1d20 + 4 1d4+2
STR 15
Senses darkvision 120 ft.
Dimension Small
Abilities Investigation +3, Notion +2, Stealth +4
Velocity 20 ft.
Kind humanoid (gnome)
WIS 10