Traits

Iron Scent: Right here the rust monster capable of pinpoint, by scent, after all the placement of the ferrous steel inside 30 toes of it.

Rust Steel: Any kind of nonmagical weapon has been made up of the steel which hits the rust monster corrodes. Anyway after dealing harm, the weapon shall take everlasting and cumulative-1 penalty to the harm Rolls. Every time if its penalty drops to -5, the weapon has been destroyed. The non magical Ammunition made up of steel which hits the rust monster has been destroyed after dealing the harm.

Actions

Chew: By utilizing this chew motion this dnd 5e rust monster could make a Melee Weapon Assault: +3 to hit, attain 5 ft., one goal. Hit: 5 (1d8 + 1) piercing harm.

Antennae: Right here the rust monster corrodes the nonmagical ferrous steel object that it could see inside 5 toes of it. Nonetheless if an object has not being worned or carried, the contact destroys a 1-foot dice of it. Suppose, if an object is being worn or else carried by the creature, the creature could make a DC 11 Dexterity saving throw with a view to keep away from the rust monster’s contact.

If an object has been touched is both a steel armor or a steel Defend being worn or else carried, then its takes a everlasting and cumulative -1 penalty to the AC that it presents. The armor has been lowered to an AC of 10 or a Defend which drops to a +0 bonus has been destroyed. If an object touched is a held steel weapon, then it rusts as described within the Rust Steel trait.

Attributes Of D&D 5E Rust Monster

AC 14 (Pure Armor)
Alignment Unaligned
CHA 6
CON 13
Problem Score 1/2
DEX 12
HP 27 (5d8+5)
INT 2
Passive Notion 11
Roll 0 Chew 1d20 + 3 1d8+1
STR 13
Senses Darkvision 60 Ft.
Measurement Medium
Velocity 40 ft.
Kind monstrosity
WIS 13