Traits
Iron Scent: Right here the rust monster capable of pinpoint, by scent, after all the placement of the ferrous steel inside 30 toes of it.
Rust Steel: Any kind of nonmagical weapon has been made up of the steel which hits the rust monster corrodes. Anyway after dealing harm, the weapon shall take everlasting and cumulative-1 penalty to the harm Rolls. Every time if its penalty drops to -5, the weapon has been destroyed. The non magical Ammunition made up of steel which hits the rust monster has been destroyed after dealing the harm.
Actions
Chew: By utilizing this chew motion this dnd 5e rust monster could make a Melee Weapon Assault: +3 to hit, attain 5 ft., one goal. Hit: 5 (1d8 + 1) piercing harm.
Antennae: Right here the rust monster corrodes the nonmagical ferrous steel object that it could see inside 5 toes of it. Nonetheless if an object has not being worned or carried, the contact destroys a 1-foot dice of it. Suppose, if an object is being worn or else carried by the creature, the creature could make a DC 11 Dexterity saving throw with a view to keep away from the rust monster’s contact.
If an object has been touched is both a steel armor or a steel Defend being worn or else carried, then its takes a everlasting and cumulative -1 penalty to the AC that it presents. The armor has been lowered to an AC of 10 or a Defend which drops to a +0 bonus has been destroyed. If an object touched is a held steel weapon, then it rusts as described within the Rust Steel trait.
Attributes Of D&D 5E Rust Monster
AC | 14 (Pure Armor) |
Alignment | Unaligned |
CHA | 6 |
CON | 13 |
Problem Score | 1/2 |
DEX | 12 |
HP | 27 (5d8+5) |
INT | 2 |
Passive Notion | 11 |
Roll 0 | Chew 1d20 + 3 1d8+1 |
STR | 13 |
Senses | Darkvision 60 Ft. |
Measurement | Medium |
Velocity | 40 ft. |
Kind | monstrosity |
WIS | 13 |