Are you looking for the Incubus monster This article will explain everything you need to know about the Incubus monster. We want to start by mentioning the topics that we will be discussing in this article. These topics include traits, actions, and attributes of the incubus monster.

Traits Of D&D Incubus

Telepathic bond: When it communicates with a creature it hasCharmed, the fiend is able to ignore its Telepathy restriction. These two can communicate on a different plane of existence.

Shapechanger: This trait allows the fiend to use its action for the purpose of polymoprhing into Small or Medium Humanoids or back into its initial form. The fiend may lose its flying speed if it is without its wings. Other than its regular size and speed, it’s statistics are much similar in each of their forms. It is able to wear or carry any type of equipment. If it dies, it will return to its original form.

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Actions of D&D 5E Incubus

Claw (Fiend Only): This d&d 5e incubus monster can make a Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Charm: A DC 15 Wisdom saving throw should be made to make one humanoid able to see within 30 yards of the fiend. Or, it should magically be Charmed for 1 Day. Also the charmed target can do obey the fiend’s verbal or telepathic commands. Imagine that a target is subject to any harm, or receives a suicidal command. It can also make a saving throw again, and it can end the effect by succeeding. Any how if the target is successfully saves which is against to the effect, or else if its effect on it will be ended, the target is immune to this fiend’s Charm for its up coming 24 hours.

In reality, the fiend can only charm one target at a time. Imagine that the fiend can charm another target simultaneously. The effect on the previous target will cease.

Draining KissThis fiend gives kisses to creatures that are charmed by them or to willing ones. The target must also make a DC 15 Constitution saving throw to stop this magic. If the save fails, the target takes 32 (5d10 + 5) psychic damage, or half the damage if it succeeds. Actually, the target’s hit points maximum has been reduced by an amount which is equal to the damage that it taken. This reduction may last until the target takes a long rest. The target could also die if the effect decreases its hit points maximum to 0.

Etherealness: The Fiend is able to magically enter The Ethereal Plane through The Material Plane.

DnD 5E: Incubus attributes

AC 15 (Natural Armor).
Alignment Neutral Evil
CHA 20
CON 13
Challenge Rating 4
DEX 17
HP 66 (12d8 +12)
INT 15
Languages Abyssal Common Infernal Telepathy 60 feet
Passive Perception 15
Resistances Ice, Fire, Lightning and Poison. Bludgeoning, Piercing and Slashing from Nonmagical Attacks
Senses Darkvision 60 feet
Size Medium
Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Speed Fly 30 ft.
Type Fiend (Shapechanger).
WIS 12