Most of those cult fanatics are often a part of the cult’s management, mainly through the use of their charisma and likewise the dogma for affect and prey on such kind of weak will. Most of them are excited by their private energy above all of them else.

Traits

Darkish Devotion: Normally, the fanatic has a bonus on the saving throws that are towards being charmed or else frightened.

Spellcasting: Right here this cult fanatic is a 4th-level spellcaster. Its spell casting potential is the knowledge (spell save DC 11, +3 to hit with spell assaults). Though the fanatic additionally has under talked about cleric spells you’ll be able to see them now:

• Cantrips (at will): gentle, Sacred Flame, Thaumaturgy


• 1st Degree (4 slots): Command, Inflict Wounds, Protect of Religion


• 2nd Degree (3 slots): Maintain Individual, Non secular Weapon

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Actions

Multiattack: The fanatic monster normally makes two Melee Assaults.

Dagger: By using this dagger this monster in dnd 5e could make a Melee or Ranged Weapon Assault: +4 to hit, attain 5 ft. or vary 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing harm.

Attributes Of Cult Fanatic Monster DnD 5E

AC 13 (Leather-based Armor)
Alignment Any Non-good Alignment
CHA 14
CON 12
Problem Ranking 2
DEX 14
HP 33 (6d8+6)
INT 10
Languages Any One Language (Normally Frequent)
Passive Notion 11
Roll 0 Dagger 1d20 + 4 1d4+2
STR 11
Measurement Medium
Expertise Deception +4, Persuasion +4, Faith +2
Pace 30 ft.
Spell Ebook Mild, Sacred Flame, Thaumaturgy, Command, Inflict Wounds, Protect Of Religion, Maintain Individual, Non secular Weapon
Kind humanoid (any race)
WIS 13